BMM Lab Training Material - June 19

Volatility

Game Volatility • Winning/losing behavior over a period of time, varies by how the game math is structured Example: Dice game, three different pay-tables, same RTP (not craps) pays for rolling a pair of dice

Pay table 1

Pay table 2

Pay table 3

Outcome Hits

Pay

Total Pay

EV

Outcome Hits

Pay

Total Pay EV

Outcome Hits

Pay

Total Pay EV

2

1

1

1 2.78%

2

1

0

0

0.00%

2

1

3

3

8.33%

3

2

1

2 5.56%

3

2

0

0

0.00%

3

2

2

4

11.11%

4

3

1

3 8.33%

4

3

0

0

0.00%

4

3

1

3

8.33%

5

4

1

4 11.11%

5

4

0

0

0.00%

5

4

0

0

0.00%

6

5

1

5 13.89%

6

5

0

0

0.00%

6

5

0

0

0.00%

7

6

0

0 0.00%

7

6

5

30

83.33%

7

6

0

0

0.00%

8

5

1

5 13.89%

8

5

0

0

0.00%

8

5

0

0

0.00%

9

4

1

4 11.11%

9

4

0

0

0.00%

9

4

0

0

0.00%

10

3

1

3 8.33%

10

3

0

0

0.00%

10

3

1

3

8.33%

11

2

1

2 5.56%

11

2

0

0

0.00%

11

2

1

2

5.56%

12

1

1

1 2.78%

12

1

0

0

0.00%

12

1

15

15

41.67%

Total

36

RTP

83.33%

Total

36

RTP

83.33%

Total

36

RTP

83.33%

Winning

30

Winning

6

Winning

12

Combinations

Combinations

Combinations

Win Rate

83%

Win Rate

17%

Win Rate

33%

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