Particle effects Use random particle systems for special effect brushes.
(Only for a few special particle brushes; like Splatter, Velocity Splatter, Sparkler, Stardust ; also legacy brushes Svetlana and Pollock ) Tip: Currently, you can create new particle brushes only by duplicating one of the default ones
Special tab, Particle section
Attractors (1-64) — number of attractors.
3 attractors 3 particles
Attractors are the points that follow the stroke path and pull the particles. May be understood as tips of bristles of a real-world paintbrush. Attractors act like the brush head so they rotate and interact with the path just like the brush head does. Particles (1-400) — number of particles assigned to attractors. More particles means a heavier brush or more spattering. Radius The distance the attractors are set away from the stroke path. This is the apparent "brush size". Particle Size (0.00-0.10) — Defines the size of the particle in relation to the size of the brush. Overshoot (0.00-2.00) — Particles are pulled toward their attractor so this defines how much they can overshoot their attractor. This allows for spattering when making sharp turns with a stroke.
6 attractors 12 particles
See page 99
6 attractors 100 particles Scatter 20%
Head tab, Source section
Randomness Use Continuous Jitter Scatter setting in the Head tab to adjust the amount of random spread of the particles. See page 94. Other Jitter controls may affect the behavior of the particle systems.
The particle is defined as the brush head. This can be any bitmap.
See page 94
Infinite Painter’s Manual
Brush editor • Page 101
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