Level II - NM Training Book

8/20/19

SIMPLE, RIGHT? WRONG!

• So What Happened? The NIGC ’ s 1992 Regulatory Definitions: • Electronic , computer or other technologic aid was defined as “a device such as a computer, telephone, cable, television, satellite or bingo blower and that when used: • (a) Is not a game of chance but merely assists a player or the playing of a game; • (b) is readily distinguishable from the playing of a game of chance on an electronic or electromechanical facsimile; and • (c) is operated according to applicable Federal communications law. ” • Electronic or electromechanical facsimile was defined by reference to the Johnson Act to mean “ any gambling device as defined in 15 U.S.C. 1117(a)(2) or (3). ” • Game similar to bingo was defined by reference to the definition of bingo elsewhere in the regulations. In other words, a game similar to bingo is bingo.

EVOLUTION OF INDIAN GAMING

• In the period between the enactment of IGRA in 1988 and the issuance of NIGC’s first regulations in 1992, Indian Gaming was flourishing. • In those early years, a number of innovations were introduced, including the introduction of electronics in Class II gaming, particularly bingo and pull-tab games. • In the beginning these innovations were relatively modest, such as the introduction of computerized random number generators for bingo games, pull tab dispensers, but very quickly there began appearing machines housed in cabinets that were linked together by bingo-based software programs that allowed players to compete against one another for prizes with video screens that displayed spinning reels.

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