Gloomhaven RuleBook

At tack Modif ier Cards

Any time an Attack ability is performed, a separate attack modifier card is drawn for each individual target of the attack. Players draw from the personal attack modifier deck for their chosen character and monsters draw from a collective monster deck. The modifier listed on the card is then applied to the attack, possibly reducing or increasing its numerical value.

AN ATTACK MODIFIER CARD INCLUDES:

a

The value of the modifier for the attack  . A “Null” symbol  means that no damage is done by the attack. A “2x” symbol  means the attack value is doubled. Conditions, elemental infusions, or other special effects of the attack  . If the attack modifier of the card is +0, the special effect is shown in the center circle of the card  . Otherwise, it is shown to the left of the modifier value  . When these special effects are activated, they function exactly as if they had been written on the action card being used for the attack. e f b c d

d

a

a

c

b

f

k

k

k

k

k

k

e

e

g

A rolling modifier symbol   indicates that an additional modifier card should be drawn. Modifier cards are then drawn until a rolling modifier is not revealed, at which point all the drawn modifiers are added together.

g

Add “PUSH 2” and the earth element effects to your attack, then increase your attack value by 2. =

h

i

A special BLESS  or CURSE  border. If a BLESS or CURSE card is drawn, it should be removed from the player’s deck instead of being placed into the discard. Curse cards also have either a  or an  to denote whether they can be placed in the monster attack modifier deck  , or a character's attack modifier deck  . h i

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j

A shuffle symbol  . At the end of the round in which a “Null”   or “2x”   card is drawn from a deck, players will shuffle all the played modifier cards back into that particular draw deck. This shuffling also happens if a modifier card must be drawn and there are none left in the draw pile. A type icon  . All standard attack modifier decks have a 1, 2, 3, 4, or M icon  for easy sorting, such that all cards with a given icon form the standard 20-card deck. All cards a character class adds to their modifier decks through perks (see Leveling Up on pp. 44–45 for details) have the symbol of that character class  . Cards added to a modifier deck by a scenario or item effect have a  icon  . These cards should be removed at the end of a scenario. k j k l n m

m

n

M

l

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