At tack Modif ier Cards
Any time an Attack ability is performed, a separate attack modifier card is drawn for each individual target of the attack. Players draw from the personal attack modifier deck for their chosen character and monsters draw from a collective monster deck. The modifier listed on the card is then applied to the attack, possibly reducing or increasing its numerical value.
AN ATTACK MODIFIER CARD INCLUDES:
The value of the modifier for the attack . A “Null” symbol means that no damage is done by the attack. A “2x” symbol means the attack value is doubled. Conditions, elemental infusions, or other special effects of the attack . If the attack modifier of the card is +0, the special effect is shown in the center circle of the card . Otherwise, it is shown to the left of the modifier value . When these special effects are activated, they function exactly as if they had been written on the action card being used for the attack. e f b c d
A rolling modifier symbol indicates that an additional modifier card should be drawn. Modifier cards are then drawn until a rolling modifier is not revealed, at which point all the drawn modifiers are added together.
Add “PUSH 2” and the earth element effects to your attack, then increase your attack value by 2. =
A special BLESS or CURSE border. If a BLESS or CURSE card is drawn, it should be removed from the player’s deck instead of being placed into the discard. Curse cards also have either a or an to denote whether they can be placed in the monster attack modifier deck , or a character's attack modifier deck . h i
A shuffle symbol . At the end of the round in which a “Null” or “2x” card is drawn from a deck, players will shuffle all the played modifier cards back into that particular draw deck. This shuffling also happens if a modifier card must be drawn and there are none left in the draw pile. A type icon . All standard attack modifier decks have a 1, 2, 3, 4, or M icon for easy sorting, such that all cards with a given icon form the standard 20-card deck. All cards a character class adds to their modifier decks through perks (see Leveling Up on pp. 44–45 for details) have the symbol of that character class . Cards added to a modifier deck by a scenario or item effect have a icon . These cards should be removed at the end of a scenario. k j k l n m
Made with FlippingBook - Online catalogs