Gloomhaven RuleBook

LEVELING UP When a character gains the amount of experience listed on the table to the right, they must level up. Leveling up only occurs in town . When a character reaches a new level, add one new card to their active card pool. The card selected must be from the character’s class and have a card level equal to or less than the character’s new level . Additionally, when leveling up, the player can mark one of the perk boxes on the right side of their character sheet. This signifies an evolution of the character’s attack modifier deck. Apply the bonuses of the marked perk box to the character’s modifier deck using the class’s accompanying deck of available modifier cards. If a perk has multiple check boxes next to it, this means that the perk can be gained multiple times for the cost of one perk each. A Cho se one path Start of Round: Active

Level

Experience

B

LeadingDZcardDZplayed RevealDZmonsterDZactions,DZactDZinDZinitiativeDZ[DZDZDZ]DZorder. LongDZrest PlayDZ2DZcards

Inox Brute

On turn: Initiative [ ]: B or A

Remove two cards Replace one card with one card Add two cards Add one card Add three PUSH B 1 2

A

LoseDZoneDZdiscardDZ andDZrecoverDZtheDZrest,DZ HealDZDZDZDZDZ(self)DZand refreshDZDZDZDZDZDZspentDZitems. 2 99

Example: The Brute marks the “Replace one  card with one  card,” so he removes a   card from his attack modifier deck and adds a   card (taken from his Brute modifier deck) in its place. 001

PerformDZtopDZabilityDZofDZoneDZ cardDZandDZbottomDZabilityDZofDZ theDZotherDZinDZanyDZorder.

001

Brute Deck Icon

Monster actions:

EliteDZfirst,DZthenDZnormalDZinDZascendingDZnumericalDZorder.DZ FocusDZonDZDZDZDZDZDZclosest,DZDZDZDZDZDZlowestDZinitiative.DZ ThenDZmoveDZtoDZmaximizeDZattackDZonDZfocus.

a

Lastly, leveling up also increases a character’s hit point total  , as indicated on their character mat. Leveling up never changes a character’s maximum hand size. This is fixed for each class. 1 End of round: DZ DZ ReduceDZelementDZstrength. DZ DZ OptionalDZshortDZrest:DZl seDZoneDZrandomDZdiscardDZandDZrecoverDZ theDZrest. DZ DZ ShuffleDZDZDZDZDZDZattackDZandDZmonsterDZdecksDZwhereDZapplicable.

cards Add two

PIERCE

3 cards

Add one

STUN

card card

Conditions

Add one and one 2 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 DISARM MUDDLE card 1

a

Inox Brute Add one TARGET

ADD

Remove two cards Replace one card with one card Add two cards Add one card Add three PUSH

card

Ignore negative item effects and add one card Add one Shield 1, Self card

ADDITIONAL PERKS

1

cards Add two

PIERCE

3 cards

Any time a character successfully completes a battle goal card at the end of a scenario, they receive a number of checkmarks, which are tracked in the specified area of the notes section of their character sheet. For every three checkmarks a character earns, he or she immediately gains an additional perk on their character sheet and applies its effects to their attack modifier deck. Any checkmarks from a battle goal that are left over after achieving a perk are applied toward the next perk. A character can achieve a total of six additional perks in this way.

Add one

STUN

card card

: :

: :

: :

Add one and one

DISARM MUDDLE

card

Gain 7 or fewer experience points during the scenario. Layabout

Add one TARGET

ADD

card

Ignore negative item effects and add one card Add one Shield 1, Self card

: :

: :

: :

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