Guide to the Challenge

Relay Category Overview • Athletes may serve on more than one (1) team in the same subcategory at the season opener and regional event; however, we do not guarantee rest or additional space between team runs!

• If an athlete is serving on more than one (1) team and both teams end up having to compete against each other, the athlete must let the Timer know which team he/she will be removing themselves from.

• Athletes competing in the U.S. National and World events may only compete on two (2) teams and that are in different subcategories unless league officals announce otherwise.

• Youngest Team Member Dictates Subcategory: The subcategory selected by the team must be the age category of its youngest member with the exception of the policy below. • Youngest Member Policy: this rule does not apply to the Jr. Firefighter / Explorer program. Participants in the Jr. Firefighter / Explorer program are permitted to compete on adult teams, but adult teams are not allowed to compete in the Jr. Firefighter / Explorer division, as this would create an unfair advantage over authentic student participants. • Relay substitutions due to injury, transfers, illness, and shift changes are not permitted after the original team runs. A team may reduce the number of its members so long as the minimum remains at three (3). All members of a team must run each time the team runs. A member cannot sit out for one run, or they will be ineligible to advance. They Relay Category Format Our relay category operates under a cumulative time model, meaning we add the teams race times together to get one final time. Teams in subcategories with four or fewer teams will run a total of two times — once in Round 1 and once in Round 2. The run times from both rounds will be blended, and the fastest cumulative times will determine the top three placeholders in these subcategories.

Teams in subcategories with five or more teams will also run two times, once in Round 1 and once in Round 2; The fastest cumulative times from these two rounds determines the teams that advance into the final round (Round 3).

The number of teams advancing to Round 3 is based on the size of the subcategory: • 4 teams advance when the subcategory has 5–8 teams • 6 teams advance when the subcategory has 9–12 teams • 8 teams advance when the subcategory has 13 or more teams

At the conclusion of Round 3, the fastest cumulative times will determine the top three placeholders in these subcategories.

Round Overview:

Round 1 Teams, regardless of subcategory, are paired together for this first round so our timing system can capture a run time.

Round 2 Our system will pair teams with similar run times from Round 1. This ensures the matchup remains fair, competitive, and based on comparable performance. Round 3 Teams advancing into Round 3 will now be paired with a team in the same subcategory whose current cumulative time is the closest to theirs.

Policy Reminder:

Disqualification: A DQ in any round removes the team from further participation.

10

Made with FlippingBook Online newsletter maker