GAME #88: A Chance to Win Millions
̊ T ̊
̊ ̊ ̊
Game Categories:
Opener Energizer Communication
Team-building Review Topical
❖ Purpose: To encourage rapt attention by ratcheting up the typical reward for doing so.
❖ Time Required: 10 minutes.
❖ Size of Group: 15 to 20.
❖ Materials Required: A lottery ticket for every participant, purchased in advance by the trainer. ❖ The Exercise in Action: Miniature candy bars hold a time-honored place as a motivating reward for participants. So imagine the payoff if you raise the stakes…. Todd Richardson, national sales and product trainer at Philips Consumer Electronics, Knoxville, TN, buys enough lottery tickets to pro- vide one for each participant. At the beginning of a session, he announces there will be a quiz later, and anyone who scores 100 percent will have the opportunity to win millions. On occasion he gives the “quiz” to partici- pants right after the announcement and invites them to record answers as they hear them during class discussion—a great way to fight “doze-off syndrome.” Successful participants receive a lottery ticket, along with congratulations and a good-luck wish. The method can be varied a number of ways, including using scratch- off instant lotteries. The prizes are smaller, but the odds of winning much greater—in a class of 15 or more, chances are quite high that one or more people will instantly win a small amount.
101 More Games for Trainers
89
Made with FlippingBook Online newsletter maker