EdTech Annual Report 2025

EdTech Subsector Breakdown

Application Cases for EdTech

Sectors

Overview

▪ Targets students from kindergarten to 12th grade, encompassing subjects like math, science, language arts, and test preparation. This includes platforms for personalized learning, interactive games, educational software, and virtual tutoring. ▪ Focuses on college and university students, offering online courses, degree programs, professional certifications, and tools for academic research and collaboration. This includes Coursera, edX, and other online learning platforms offered by universities. ▪ Focuses on professional development, upskilling, and reskilling for employees. This includes areas like online courses, corporate training platforms, leadership development programs, and skills assessments. ▪ Targets individual learners seeking personal enrichment, skill development, or hobby-based learning. This includes language learning platforms (Duolingo), music learning apps (Fender Play), online coding courses (Codecademy), and general knowledge platforms. ▪ Rapid technological advancements have enabled the integration of technology into medical education. Key components include personalized learning for each branch, simulation-based practical training, accessibility, and collaboration.

K-12

• Increased Collaboration • 24/7 Access To Learning • Tailored Learning

Students

Higher Education

• Automated Grading • Classroom Management Tools

Corporate

• Paperless Classrooms • Eliminating Guesswork

Teachers

B2C

• Digital Training • Skillset Mapping • E-Learning Courses

Medical Education

Corporate

12

Source: Global Edutech Snapshot, Acquisdata, December 2024

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