EdTech Subsector Breakdown
Application Cases for EdTech
Sectors
Overview
▪ Targets students from kindergarten to 12th grade, encompassing subjects like math, science, language arts, and test preparation. This includes platforms for personalized learning, interactive games, educational software, and virtual tutoring. ▪ Focuses on college and university students, offering online courses, degree programs, professional certifications, and tools for academic research and collaboration. This includes Coursera, edX, and other online learning platforms offered by universities. ▪ Focuses on professional development, upskilling, and reskilling for employees. This includes areas like online courses, corporate training platforms, leadership development programs, and skills assessments. ▪ Targets individual learners seeking personal enrichment, skill development, or hobby-based learning. This includes language learning platforms (Duolingo), music learning apps (Fender Play), online coding courses (Codecademy), and general knowledge platforms. ▪ Rapid technological advancements have enabled the integration of technology into medical education. Key components include personalized learning for each branch, simulation-based practical training, accessibility, and collaboration.
K-12
• Increased Collaboration • 24/7 Access To Learning • Tailored Learning
Students
Higher Education
• Automated Grading • Classroom Management Tools
Corporate
• Paperless Classrooms • Eliminating Guesswork
Teachers
B2C
• Digital Training • Skillset Mapping • E-Learning Courses
Medical Education
Corporate
12
Source: Global Edutech Snapshot, Acquisdata, December 2024
Made with FlippingBook - PDF hosting