Collaborative Design in Extension- Using a Modified Game J…

The Team NMSU and UConn researchers began to talk about the best process for meeting their goals. One of the contributing factors to the success of the project was the collaboration across two universities, several disciplines, and different areas of contribution. Often, we use the term design to refer to several aspects: instructional design, graphic design, project design. The term content can also refer to multiple aspects: content can be the educational information conveyed in interventions, as well as the collections of assets in a project (such as the sound files, graphic files). While the team sees all participants on this project as having expertise in some area of content, and in some aspect of design, we know it is helpful to understand the different groups involved, and the roles they played. In this publication, we use these terms to differentiate the different groups who collaborated.  The team : The combined team from NMSU and UConn who collaborated on designing the process, creating the overall game, finalizing decisions, and documenting results.  The content experts: The UConn Extension researchers who investigated the need, proposed a game as the intervention, and provided research-based guidance on which audience to target and what kind of behavioral and other changes they wanted to see in that audience. The team included a variety of content expertise: nutrition, biotechnology, agricultural production, youth development, and communications. They also did user testing and researching with the game prototype.  The designers : The NMSU developers who designed the game and produced assets, which included two programmers, three artists and animators, and three instructional designers. The design team translated content guidance and initial discussions into the design of a game and developed assets. The designers produced the prototype.

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