11010323 - Level I Zoom

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Gaming Classifications under IGRA, cont. Class I ◦ Social games solely for prizes of minimal value or traditional forms of Indian gaming engaged in by individuals as a part of, or in connection with, tribal ceremonies or celebrations Class II ◦ Games of chance commonly known as bingo (whether or not electronic, computer, or other technological aids are used in connection therewith) and, if played in the same location as the bingo, pull tabs, punch board, tip jars, instant bingo, and other games similar to bingo. Class II gaming also includes non-banked card games, that is, games that are played exclusively against other players rather than against the house or a player acting as a bank. Class III ◦ All forms of gaming that are not Class I or Class II gaming.

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Regulations by Class

Class I ◦ Regulatory authority over Class I gaming is exclusively vested in tribal governments and is not subject to IGRA’s requirements. Class II ◦ To conduct Class II gaming, the Tribe must be located in a state that permits such gaming for any purpose and must adopt a gaming ordinance approved by the NIGC. Tribal governments are responsible for regulating Class II gaming, subject to NIGC oversight. Class III ◦ To conduct Class III gaming, the Tribe must meet the above-mentioned requirements for Class II gaming, and they must have a tribal-state gaming compact, permitting such gaming, approved by the Secretary (or under the procedures promulgated by the Secretary under circumstance identified in IGRA).

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