Employer Guide - Digital Version

School of Science and Technology Computing and Technology Degree Showcase Thursday 4 May 2017 Employer Guide

Degree Showcase Department of Computing & Technology

Computing and Technology at NTU combines internationally significant research with an outstanding record for teaching excellence. Our state-of-the-art facilities and career-focused approach to course design provide the right conditions for students to succeed in their chosen fields. Our undergraduate and postgraduate courses are designed to be industrially relevant with the right balance of theory and practice. We have over ten undergraduate teaching laboratories, with over 300 workstations running Windows and Linux. We have specialist facilities including: a games console lab; a mobile programming lab; a multimedia/graphics lab; networking and security/forensics labs; and a Human-Interaction Technology lab. Research work within the department is wide ranging and collaborations and funding for research has been gained from a variety of sources including the Technology Strategy Board, the EPSRC, the US Department of Homeland Security, the EU (Framework 7) and the East Midlands Development Agency. Government funding in the form of several Knowledge Transfer Partnerships has also been received for projects with local businesses. Much of our research is internationally recognised, particularly in the areas of Games for Learning and in Security. For example, Prof David Brown leads several projects, funded by the European Union, in games and assistive technology while Prof Paul Evans’ innovative developments in security are supported by USA Dept of Homeland Security. The strength and relevance of our teaching and research is underpinned by a healthy synergy with a network of external businesses and organisations. We have over 200 industrial placement partners, including Microsoft, ARM, GlaxoSmithKline, IBM, Schlumberger and HP.

For more information and to discuss possible collaborations or partnerships contact: Dr Joanna Hartley Email: Joanna.hartley@ntu.ac.uk

Department of Computing & Technology Clifton Campus

Clifton Lane Nottingham NG118NS

About Us…

Dr Joanna Hartley Head of Department, Computing & Technology Joanna.hartley@ntu.ac.uk

Dr Joanna Hartley is the Undergraduate Courses Manager of the Computer Science cluster of courses within the academic team of Computing and Technology. She is Module Leader of the level 5 module Applied Maths and Graphics. She also contributes to teaching on the following modules: level 6 Final Year Project; level 5 Practical Project and Professional Development; level 4 Computer Technology and Maths; level 4 Foundations of Computing and Technology (Numeracy strand). Computing and Technology at NTU combines internationally significant research with an oustanding record for teaching excellence. Our state-of-the-art facilities and career-focused approach to course design provide the right conditions for students to succeed in their chosen field. Our undergraduate and postgraduate courses are designed to be industrially relevant with the right balance of theory and practice. We teach our students to be technically strong, creative and future proof for the wrold of work, or further study. We have exceptional success in securing high quality industrial placements and high graduate employability. All our degrees are accedited by the BCS (British Computer Society).

Wendy Triffitt Placements Tutor wendy.triffitt@ntu.ac.uk

Going on a placement is an invaluable experience for our students. In Computing we recognise the value fo a placement year for our students’ knowledge, experience and future employability. Over the years we have built relationships with hundreds of companies, both at home and abroad, and have a fully dedicated team to ensure students are supported before, during and after their placement.

Interactive Systems Research Group (ISRG)

The Interactive Systems Research Group focuses on the development of new technologies for the cognitive and physical rehabilitation of users within the real world. This is a multi-disciplinary endeavour bringing together researchers and clinicians in virtual environments, serious games, games based learning, assistive technologies, location based services, mobile applications, robotics, health psychology and contemporary media.

Our research interests include:

· Serious games and virtual environments: Developing virtual environments and games for promoting cognitive and perceptual skills in people with intellectual disabilities, to change attitudes and behaviours in health and social related contexts, and for stroke rehabilitation. Assessing the efficacy of serious games in educational and health contexts to address one of the major barriers to their adoption. · Assistive technologies: Improving the accessibility of solutions and related services, and to determine whether the latest access techniques and new interaction modalities will provide a more accessible, more exploitable and deeply embeddable approach in mainstream ICT. · Robotics: Investigating the role of engagement in using robots with students with profound and multiple learning disabilities, the use of assistive technologies in controlling robots and the development of intelligent multimodal systems to promote communicational skills. · Location-based services: Investigating the role of location-based and games technologies for route learning and the development of accurate spatial mental models and maps to develop improved confidence and abilities in independent travel for people with a wide range of disabilities. · User-centred design and user experience: Designing interactive systems involving users in the design phase and delivering a system which has focused on User Experience goals such as: satisfying, enjoyable, engaging, pleasurable, exciting, challengeable and rewarding. · Smart devices for education: Investigating the use of tablet computers in education and developing apps and methods to integrate the use of technology within the classroom.

Further details on related research projects can be viewed on the ISRG website (http://isrg.org.uk/projects/) or by contacting Professor David Brown (david.brown@ntu.ac.uk).

Research Dissemination Events: ISRG is a founding member of the annual Interactive Technologies and Games conference (http://itag.gamecity.org) (ITAG). ITAG brings together academics and practitioners working with interactive technologies to explore and innovate within the areas of education, health and disability. It is an affiliated conference to the International Society of Virtual Rehabilitation and closely linked with Game City, the annual NTU computer games festival. For more details, contact Professor David Brown (david.brown@ntu.ac.uk)

Network Infrastructures & Emerging Technologies Research Group (NIETRG)

The Network Infrastructures and Emerging Technologies research group is part of the Department of Computing & Technology at Nottingham Trent University. The aim of the group is to investigate communication technologies which can impact and have tangible benefits to society. Specifically, the research group focuses on the network technologies and infrastructures that underpin todays connected world which ranges from architectures and infrastructures, middleware technologies, cloud-based systems, security and mobile systems. Another core interest of the group is the application of this technology and how it can be used to further improve existing practices. The research group specialises in the following main areas: • Pervasive & Cloud technologies : Members of the group are actively researching next generation architectures and systems for large-scale systems. Current work focuses on middleware technologies, new programming paradigms for efficient large-scale distributed systems, embedded systems, linked data, cloud security and software systems. • Mobile & Wireless Systems : Most members of the group design, implement simulation models and test new message delivery paradigms based on broadcasting methods for message delivery in an ad-hoc networks. • Security and Trust-based systems : Members of the group are investigating novel methods of cloud security, communication and privacy issues, trust-based and trust-provenance systems, as well as network and database security. • Energy-aware & Energy-efficient systems : Current research is looking in to new programming language paradigms for energy aware systems, low-energy embedded systems and energy-efficient traffic networks. • Mobile Networks and Systems Modelling : Current research is looking into the application of model- based engineering by using conceptual modelling techniques that are supported by simulations and through underlying mathematical and logical models of complex problems to address a number of areas. Areas include manufacturing, healthcare, urban systems, economies, and regulatory bodies which is essential in building the next generation of intelligent decision support systems. An emphasis of this research is to investigate route finding and simplification of complexity of target domains; developing algorithms; and algorithms enabling the seamless fusion of real-time data into simulation models. • Network infrastructures : Group members are investigating protocols and communication methods

between systems in large scale networks and traffic based ad-hoc networks. For more details, contact Dr Evtim Peytchev (evtim.peytchev@ntu.ac.uk)

Computational Intelligence and Applications Research Group Research activities within the CIA group addresses a number of problem domains and real-world applications and can be sub-categorised into the following themes: Ambient Intelligent (AmI) - In environments based on ambient intelligence, it is intended to investigate prediction techniques using computational intelligence methods where the behaviours of users are predicted. This kind of environment is called a predictive ambient intelligence environment, which can be categorised as the new third generation of smart environments. The new emerging environment can learn from environmental changes as well as behavioural patterns of occupants. Predictive ambient intelligence environments collect data acquired from a sensor network. Collected data include a variety of attributes, such as the environmental changes and occupants' interactions with the environment. These data are used in a learning approach to make a predictive ambient intelligence environment that can predict the occupancy of different areas, as well as requirements and interests of occupants at different times. This predictive feature, for example, can improve the performance of energy saving approaches in a smart environment; in addition, it enhances the convenience of occupants as well as security and safety. Fuzzy Markup Language (FML) - use of fuzzy logic theory together with abstraction data tools, such as the eXtensible Markup Language (XML), for supporting the development of distributed fuzzy systems in computing environments composed by a collection of heterogeneous hardware. Through this new concept, the typical vision of fuzzy logic controllers is enhanced, moving it from a purely functional viewpoint (e.g. fuzzifier, defuzzifier, inference engine, etc.) to an abstract and interoperable vision based on the concept of labelled tree, a data structure defined by means of the graph theory and used by XML for its modelling aims. Fuzzy Markup Language (FML) is a novel computer language for defining fuzzy controllers independently from hardware constraints. Computational Optimisation - Focuses on the development and application of heuristic search and optimisation methods. These methods include genetic algorithms, simulated annealing, ant colony optimisation,Tabu search and hybrid methodologies known as Memetic Algorithms. Many scientific and engineering problems can be viewed as search or optimisation problems, where an optimum input vector for a given system has to be found in order to optimise the system response to that input vector. Often, auxiliary information about the system, such as its transfer function and derivatives, is not known, also various measures might be incomplete and distorted by noise. This makes such problems difficult to solve by traditional methods. In such cases, approaches based on computational optimisation techniques have been shown to be advantageous compared to classical approaches. Problems amenable to solution by heuristic search and computational optimisation techniques occur in all areas of science and engineering where an optimum design of a component or product, or optimum system input or response, is required.

Typical Implementation on AAL

Activities of Daily Living

Activities of Daily Living Classification

For more details, contact Dr Ahmad Lotfi (ahmad.lotfi@ntu.ac.uk)

Biologically Inspired Speaker Verification - Voice biometrics is one of the least developed of all the biometric technologies. Environmental noise, intra- speaker feature variability and platform dependent speech-processing differences are all factors that substantially limit the performance of existing speaker verification algorithms (GMM, SVMs etc.). Neural network based methods have the potential to automatically address these factors as part of their training process, and novel supervised, unsupervised and hybrid neural architectures have been developed within the speech-enabled systems research group here at NTU. Current research is investigating the use of Spiking Neural Network systems, based on models of the human auditory system, as a more biologically plausible speaker verification method. Temporal Issues in designing Fuzzy Systems - During past years, fuzzy methodologies have emerged as one of the most suitable and efficient methods for designing and developing complex systems in environments characterized by high level of uncertainty and imprecision. Nowadays, this methodology is used to model systems in several applications domains which range from industrial machineries to financial decisions support systems. Nevertheless, in spite of the usefulness of fuzzy logic, one of its drawbacks comes from the lack of the temporal concept that is crucial in many systems characterized from a discontinuous nonlinear behaviour. In particular, in its standard vision, fuzzy control is not able to represent Variable-Structure systems, i.e., systems that change their configuration (knowledge base) or their behaviour (rule base) over time. To overcome these drawbacks, this research extends fuzzy systems idea by considering a theory from formal languages: timed automata. This novel synergic approach achieves a twofold advantage by representing a system in qualitative and linguistic way and introducing a novel switching control concept able to maximize system's performances and robustness. This approach can be applied to different application scenarios as computer networking security, urban garbage collection and so on. Recurrent Neural Networks for Modelling Temporal Phenomena - Much of the world around us is dynamic and temporal in nature – daily weather patterns, night/day time transitions, the changing seasons, our periodic heart beats and more generally, daily living patterns. Our world is full of time-dependent processes and almost any real system has some notion of temporal state and transition, from calling a lift, using a vending machine to even switching on a light. The human use of natural language to communicate is a classic temporal problem whereby structure and meaning is encoded within linear strings of inter- connected words. Temporal based Neural Networks can be also integrated in complex computer vision systems in order to identify some hard and dynamic patterns occurring in real environment such as human activities and behaviours. Middleware, Domain Specific Languages and Trust – Getting heterogeneous devices and services to communicate and understand each other is problematic within pervasive computing environments. An active area of research is through the use of light-weight service composition middleware's built to allow communication and coordination to allow the re-configuration and identification of services. This can be coupled with domain specific languages (DSL) that enable services to be easily created and to hide the complexity of the environment. In past work, DSL's were used to program these pervasive environments, while more recently, DSL's are being investigated in the control of power consumption within smart homes. With a large number of services available within a pervasive environment, trust becomes an issue and work in to rule based provenance trust systems are currently being investigated.

CIA_Activities Classification and Abnormality Detection

Infrared thermal imaging of buildings with different insulations

Frequency distribution of the lounge temperature for a given outside ambient temperature

Contents Page


First Name


Project Title

1 2 3 4 5 6 7 8 9



Solar System Gravitational Effect Simulation

Anthony Ahmed Ahmed


A Web Based Digital Asset Management System (DAMS) for Musical Intellectual Property


Healthcare App


Mobile Digital Wallet for Accessing University Resources



Programming Generic Portable Web Camera to Count People



Timeto: A Support and Invoicing System for Businesses



Using Escape Games to Aid in Learning



Encouraging Sport Participation



Can Social Media be Used to Determine Entertainment Preferences

10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40



An Investigation into Beacon Technology Within a Retail Context

Harry Ryan Chris Emma George


Re-thinking Education in Video Games


Interactive Media as a Method of Teaching School Children How to Code


Identifying Business Cycle Turning Points Using Sluggish State Space Neutral Networks Creating a Customer Order Management System using Agile Methodologies Creating a Retrospective Tool to Aid Scrum Teams for Retrospective Sessions





Tablet App to Encourage Reading in Primary Schools



A Social Networking Website to See Whether Gamification Elements Effect Disclosure of Information



Web-based Cognitive Function Tests for Children



E-Portfolio of Work for Graduates



How AI Can be Used by The Police Force and Potentially Help with Geographical Profiles?


Murfin Tomlin Dosanjh

The Stu Chef – A Cooking Website for Students


Can Starling Murmurations be Simulated Realistically?


INSANE (Indoor Network System with Arduino for Normalising Energy)



The Titanic: If it Had Happened Otherwise



Web Crawling into Fashion With the Use of Algorithms



Does the Use of Virtual Reality to Explore the Cardiovascular System Prove to be More Beneficial Than a Textbook/Diagram



Calculus Visualiser/Grapher



An Application for Tracking Achievement in Brain Tumour Patients



VR Simulator Into the Themes of Safety



Trainer News Outlet Website



Kanban for Multiple and Large Scale Teams – A Project Management Work-Space


Timms Davies

The Use of a Smart Watch as a Panic Button For Children With Autism in an Education Environment


Online Portfolio of Work for Computing Graduates



Can Serious Game Based Training be an Effective Tool for Police and Other UK LEA’s in the Realm of Digital Evidence Seizure?



Memory App



Investigating the Application of Virtual Reality as a Treatment for Amblyopia



Bluetooth Fitness and Rehabilitation Gadget



Your Sport: Web Mash-up for Customisable User Experience



Social Media Analysis to Aid Criminal Investigations


Ahmed Shariff Personal Care Tracker/Health App


Lewis Pressley Location: MAE202 Project Description: Solar System Gravitational Effect Simulation


This Final Year Project is to create simulation of the Solar System and show the effects of gravity from the Sun, the various planets and their moons, acting on an object. The basic function of this program is for an asteroid to travel through the Solar System and then simulate how gravity affects its velocity, acceleration and position. Simulation is defined as the imitation or enactment, as of something anticipated or in testing. The project will use computer programming to simulate these effects, so that scientists can test to see what could happen, for example testing whether or not an asteroid could hit earth or if they wanted to see the possibilities of intercepting one for study. Test results can be saved and then loaded, so that users can compare results.

Job Role/Career Direction:

Computer Software



Anthony Akpovi Location: MAE202 Project Description: Digital Asset Management System (DAMS) for Musical Intellectual Property


Details to be provided on the day

Job Role/Career Direction:

IT Consultancy

   


Creative Consultant




Ahmed Ahmed Location: MAE202 Project Description: Healthcare Application


To create a mobile application using Android studio. Will contain features and functions which can be used as health care for those in need. Will be using a database to store information.

Job Role/Career Direction:

 I am interested in programming jobs, which mostly links to the designing and development aspects.



Ahmed Amin Location: MAE202 Project Description: Mobile Digital Wallet for Accessing University Resources

Contact: N0515260@ntu.ac.uk

Mobile application that consists of integrating Apple Wallet to distribute passes to students and staff at Nottingham Trent University where they are provided with a virtual card on their device. The virtual card is there to substitute the current physical cards by providng the same capabilities and more i.e. printing credit, accessing rooms, canteen credit. Additional features would include push notifications with deals.

Job Role/Career Direction:

 I would like to work in a relevant field of systems engineering and/or mobile development.



Waqas Husnain Location: MAE202 Project Description: Programming Generic Portable Web Camera to Count People

Contact: N0513252@ntu.ac.uk

Software application and hardware to count people crossing certain premises, providing low cost and effective programs to process detecting and counting objects.

Job Role/Career Direction:

Software Developer

  

App Developer

IT Business Analyst

 Network System Administrator (Cloud Technology)  Support Technician 3 rd Line



Ryan O’Rourke Location: MAE202 Project Description: Prymetime – Timeto: A Support and Invoicing System for Businesses

Contact: N0495268@ntu.ac.uk

A large majority of a web development team’s time is consumed purely by communication between themselves and their clients. With tight budgets prescribed to maximise profits, it is essential that the developer’s time is used efficiently to complete projects within budget and the deadline that’s been set. Prymetime is a dedicated web application designed to rectify this issue. Both clients and development teams are able to create their own profile with tailored functionality. For example, clients love the ability to request tasks from their specified development team which can then be used by the developers to track time taken completing the task and once completed, developers can then produce an invoice to display a calculated cost of work undertaken.

Job Role/Career Direction:


 

Web Development



James Moore Location: MAE202 Project Description: Using Escape Games to Aid in Learning

Contact: N0589077@ntu.ac.uk

The project aims to show how escape games could be used in education through the means of computer assisted learning to help students revise and learn a subject’s content in a different manner than studying from a book.

The testing method is, its suitability would be in three stages, a comprehension assessment, playing the game, and a final assessment.

Job Role/Career Direction:

Video Game Design



Daanyaal Hussain Location: MAE202 Project Description: Encouraging Sport Participation

Contact: N0564458@ntu.ac.uk

A website aimed at encouraging university students to participate in sport and live a healthier lifestyle. The website will allow users to search and book into different sporting events. The literature review found that students aren’t as fit as they should be and many are obese. This website mainly aims to remove these problems. Due to a lack of websites surrounding these issues, it was felt a website would give the best chance of a successful project.

Job Role/Career Direction:


    

Image/Video editing

Web design

Digital Marketing

Online Media



Meghan Brown-Kane Location: MAE202 Project Description: Can Social Media be Used to Determine Entertainment Preferences?

Contact: N0570301@ntu.ac.uk

Utilising tweets to determine a person’s interests and matching interests to events. Events will be matched on “level of interest” vs the distance of event from person.

Job Role/Career Direction:

 Software Engineering or Database Management



Shannon Hibbett Location: MAE202 Project Description: An Investigation into Beacon Technology Within a Retail Context

Contact: N0499010@ntu.ac.uk

An investigation into proximity-based experiences and mobile informaiton access using Bluetooth Low Energy devices by developing an Android mobile application that integrates the technology to provide personalised and proximity-based content with the use of available APIs and Cloud platforms.

Job Role/Career Direction:

 Career in Software Engineering – Web Development, Mobile Development etc preferably with international travel opportunities.



Harry Wainwright Location: MAE203 Project Description: Re-thinking Education in Video Games

Contact: N0501183@ntu.ac.uk

A 2D educational platform designed to rethink how children are taught in traditional educational games.

Job Role/Career Direction:


 

Mobile Phone Application



Ryan Petts Location: MAE203 Project Description: Interactive Media as a Method of Teaching School Children How to Code Contact: N0515054@ntu.ac.uk

2D platforming game, where without the use of basic coding it is impossible to complete specific consoles to type code.

Set variables to change such as: movement, speed, jump height, ability to jump, removal of enemies, removal of blockades in a game.

Job Role/Career Direction:


  

Games Programming Software Engineer



Chris Palmer Location: MAE203 Project Description: Identifying Business Cycle Turning Points Using Sluggish State Space Neural Networks

Contact: N0519743@ntu.ac.uk

Investigate the efficiency of match-recurrent net (MRNs) to determine NBER business cycle turning points.

Job Role/Career Direction:

Software Engineer

  

Data Scientist

Computer Scientist



Emma Sherriff Location: MAE203 Project Description: Creating a Customer Order Management System using Agile Methodologies

Contact: N0490322@ntu.ac.uk

This project will create a Customer Order Management System for a homemade greetings’ card business. This will include a company facing system to control the company’s customers, products and orders, as well as a customer facing website to allow customers to purchase products. This will all be created using Agile Project Management methodologies and best practices.

Job Role/Career Direction:

Project Management

 

Business Analyst



George Riches Location: MAE203 Project Description: Creating a Retrospective Tool to Aid Scrum Teams for Retrospective Sessions

Contact: N0435107@ntu.ac.uk

Based on experience from my placement last year and statistics gathered from businesses, there is a serious lack of secure tools for conducting retrospective or learned sessions after a sprint or delivery has concluded. At present these sessions were either held using web based online resources, which isn’t the best for data security as it is just open on the web, or they were held the traditional way using a whiteboard and sticky notes. This in my opinion, isn’t the best learning method as these sticky notes get thrown away and are not stored properly, therefore missing their opportunity to look back on previous sessions and learn from past mistakes. Therefore, my final year project will be to create an interactive retrospective tool that scrum teams and the scrummists can use at the end of a sprint or project delivery.

Job Role/Career Direction:

Information Systems



Peter Lawson Location: MAE203 Project Description: Tablet App to Encourage Reading in Primary School

Contact: N0492148@ntu.ac.uk

Exploring how technology can be used to assist with education, specifically in primary schools. Android has been utilised to create a fun but educational tablet application that offers various activities to the student; that focuses specifically on spellings, grammar and punctuation.

Job Role/Career Direction:

IT Project Management

 

IT Analysis



Isobel Wilson Location: MAE204 Project Description: A Social Networking Website to See Whether Gamification Elements Effect Disclosure of Information

Contact: N0588291@ntu.ac.uk

Many users know the meaning of privacy, the implications of it and many find it to be a security threat. But many users do not know what privacy salience is but they use it and are affected by it every day.

This project will create a social networking website which incorporates gamification elements and user feedback from multiple focus groups. The project will compare the data and feedback from the focus groups of the different versions of the website (with and without the gamification elements), to see whether gamification elements affect the disclose of user’s information and their behaviour. This project will also focus on a user centred design, creating privacy UI elements that gamify privacy elements.

Job Role/Career Direction:

Website Developer

  

IT Analyst

ICT Graduate Roles



Carl Smith Location: MAE203 Project Description: Web-Based Cognitive Function Tests for Children

Contact: N0584960@ntu.ac.uk

Currently, staff from the Sports academic team are investigating children’s response to cognitive tests pre and post exercise. This web-site will enable children from primary schools across the country to undertake these tests remotely with data being stored on a centralised database. This would enable the Sports Scientists to fully analyse the impact of childrens’ responses without having to visit the schools.

Job Role/Career Direction:

Front end web developer



Suhaib Hussain Location: MAE203 Project Description: E-Portfolio of Work for Graduates

Contact: N0493650@ntu.ac.uk

A web-based database linked content management system has been developed to enable graduates to display their collection of work (E-Portfolio)

A prototype has been developed that allows the user to create an account and provides the admin for the core functionality of creating, reading, updating and deleting a piece of work.

The literature review has been completed at a draft stage preparing to complete draft versions of the remaining chapters in the report.

Job Role/Career Direction:

 Web Development (most interested in this), web design, android app development, software development (Java)



Faizeen Musani Location: MAE203 Project Description: How AI Can be Used by the Police Force and Potentially Help With Geographical Profiles

Contact: N0491155@ntu.ac.uk

The Project aims to develop a piece of software that is able to, as accurately as possible, predict crime, using a time series algorithm. The application should be able to plot the points of current crime on a map alongside the predicted ones to show the area(s) where crime could occur next.

Job Role/Career Direction:

Digital Forensics

  

Cyber Crime Analytics

Network Security



Lucy Murfin Location: MAE203 Project Description: The Stu Chef - A Cooking Website for Students

Contact: N0567856@ntu.ac.uk

For students to live independently, an important aspect is being able to create their own meals. There are many web applications which offer recipes to aid this, however they are not all orientated around student living. This project provides a website where students can find cheap and healthy recipes.

Job Role/Career Direction:

Web design

  

Front end developer

PHP Developer



Jason Tomlin Location: MAE203 Project Description: Can Starling Murmurations be Simulated Realistically?

Contact: N0515887@ntu.ac.uk

To investigate if Starling Murmurations can be simulated realistically and how much communication is needed to do so.

Job Role/Career Direction:


   

Artificial Intelligence


Data Analysis



Kulwant Dosanjh Location: MAE203 Project Description: INSANE (Indoor Network Systemswith Arduino for Normalising Energy)

Contact: N048943@ntu.ac.uk

Use Java to create an indoor network sensor network system that will normalise energy, with input taken from users, the system should be able to learn from the input and predict a pattern of the user’s habits and set temperature and lighting systems accordingly to user’s habits thus normalising the use of energy by only using it when appropriate.

Job Role/Career Direction:

 Networking, crime and forensics, app building, web design, internet of things  Smart homes, preferably networking and smart homes



Edward Glover Location: MAE203 Project Description: The Titanic: If it Had Happened Otherwise

Contact: N0497375@ntu.ac.uk

A simulation of the Titanic disaster using the Unreal 4 game engine. The simulation enables a user to conduct damage control on the vessel as they see fit, allowing for the exploration of alternative outcomes to her sinking and doubling as an educational website.

Job Role/Career Direction:

 Ideally anything involving C++, Graphics or both. However I will settle for anything involving a compiled language



Hanaa Ali Location: MAE205 Project Description: Web Crawling into Fashion: Using Algorithms to Search for Clothes

Contact: N0494131@ntu.ac.uk

An innovative application that searches the web for clothing items based on user-defined search criteria (e.g. colour, item type, gender etc). The application also gathers and analyses data on consumer choice.

Job Role/Career Direction:


  

Information Systems

Cloud computing and web-services



Thomas Hewitt Location: MAE205 Project Description: Does the use of Virtual Reality to Explore the Cardiovascular System Prove to be More Beneficial Than a Textbook/Diagram

Contact: N0507711@ntu.ac.uk

Exploration to see if using a model of a human heart complete with annotations in a virtual environment, using virtual reality technology, is better at teaching medical students about the heart than a textbook or diagram.

Job Role/Career Direction:

Virtual Reality

 

CGI (Defence Sector)



Virendra Vidyarthee Location: MAE205 Project Description: Calculus Visualiser/Grapher

Contact: N0602381@ntu.ac.uk

The project is going to be a mobile application along with a PC companion aimed at mathematics students who are at an intermediate level. The application/system would work as calculus visualiser and solver which would be able to solve indefinite differential equations and also would be able to graph mathematical functions.

Job Role/Career Direction:

 Engineering and backend development positions



Jade Sweet Location: MAE205 Project Description: An Application for Tracking Achievement in Brain Tumour Patients

Contact: N0519950@ntu.ac.uk

An application for brain tumour patients allowing them to track their achievements, in order to understand what they have done in previous days and what they need to do in upcoming days. By gathering the data to transform a personal graph to show what they have achieved each day, to show acheivement is possible no matter the ilness. Memory loss is one of the most significant side effects among brain tumour patients, and there is no medical treatment that can be given for memory loss.

Job Role/Career Direction:

APP Development Web Development

  




Adam Coleman Location: MAE205 Project Description: VR Simulator into the Themes of Safety

Contact: N0557492@ntu.ac.uk

One of the most important aspects for any new employee, is to learn the employer’s local fire safety policy and procedures during induction. This project is aimed at developing a virtual reality simulator to enable both staff and students at NTU to learn the various escape routes available from within the Erasmus Darwin building.

Job Role/Career Direction:

3D Design



Ashley Buckle Location: MAE205 Project Description: Trainer News Outlet Website

Contact: N0578723@ntu.ac.uk

One of the latest trends in today’s society is the increase in numbers of “trainer fanatics”. This project is an interactive website to provide these fanatics with the up to date news and release dates for the latest trainer designs.

Job Role/Career Direction:

 Web development either front or back end  UI design jobs  Content writing/editing  Social media  Digital Marketing



Alexander Johnson Location: MAE205 Project Description: Kanban for Multiple and Large Scale Teams- Project Management Work Space

Contact: N0492764@ntu.ac.uk

Detail to be given on the day

Job Role/Career Direction:

Information Systems Communication Systems Web Development SharePoint Developer

     

IT Support

Customer Solutions Provider



Hayden Timms Location: MAE205 Project Description: The Use of a Smartwatch as a Panic Button for Children with Autism in an Educational Environment

Contact: N0589776@ntu.ac.uk

A system to improve the communication of anxiety to teachers and analyse incidents of anxiety in an education setting. A smart watch application will be developed, connecting via a cloud service to send notifications from pupil to teacher and also to store for further analysis.

Job Role/Career Direction:

Net Developer

 

Android Developer



Harry Davies Location: MAE205 Project Description: Online Portfoli of Work for Computing Graduates

Contact: N0589558@ntu.ac.uk

Currently, computing and technology graduates can struggle to stand out when applying for jobs , with most offering almost identical CVs. Nowadays, a lot of employers are requesting graduates to have a portfolio to show what work they can actually produce. This raised the question on how to assist the graduates to find more jobs and store all their work in a professional manner. Portfolio sites currently are aimed at a huge portion of the population making it difficult for graduates to get noticed. This portfolio will be aimed directly at graduates and focus on jobs just for them, helping them start their new world as a young professional.

Job Role/Career Direction:

Front/Back end development

  

UI/UX Design




Luke Tyson Location: MAE205 Project Description: Can Serious Game Based Training be an Effective Tool for Police and Other UK LEA’s in the Realm of Digital Evidence Seizure

Contact: N0492635@ntu.ac.uk

Looks into the appropriateness of serious games for training CSI Digital Evidence recovery. Builds on experience of Home Office and proposes a prototype based around one or more CS scenarios.

Job Role/Career Direction:


 

Digital Media



Sam Charlton Location: MAE205 Project Description: Memory App

Contact: N0579201@ntu.ac.uk

A mobile phone application designed for use on tablets that will aid people with dementia’s every day life. Contains features such as a memory book, brain training games and music and video viewing.

Job Role/Career Direction:

Android/Mobile development

 

Games Development



Michael Watling Location: MAE205 Project Description: Investigating the Application of Virtual Reality as a Treatment for Amblyopia

Contact: N0447131@ntu.ac.uk

Amblyopia (lazy eye) is an ocular disorder where the affected eye fails to achieve normal visual acuity. This is normally treated when the patient is young with conventional patching methods. This can become an issue when the patient is non-compliant and removes the patch, voiding the treatment. This study looks into the application of replacing or supporting these patching methods with virtual reality for adults and children alike. This will involve sending both eyes individual images that only they can see, attempting to force the amblyopic eye to focus and achieve normal visual activity. Using newer virtual reality headsets, it should be possible to fully immerse the player in the game, giving them a new sensation the brain needs to compute, hopefully restoring the plasticity of the visual cortex while training the amblyopic eye.

Job Role/Career Direction:

Virtual reality

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E-health applications and systems



Eduardo Bastos Location: MAE205 Project Description: Bluetooth Fitness and Rehabilitation Gadget

Contact: N0647299@ntu.ac.uk

BLE (Bluetooth Low Energy) powered gadget aimed at fitness and rehabilitation treatments, specifically strokes and physiotherapy.

This gadget will be controlled with an IOS application. The information from the routines will be stored and saved on the app, so the user can analyse it later.

How it works: the gadget will have a sensor that detects movement/shadows. Each gadget will have an LED and the user’s goal is to deactivate it as fast as possible. This set up needs a minimum of 4 devices and the routines are set up to the user, or they can be random.

Job Role/Career Direction:

 iOS development primarily. Possibly start as a Junior Developer and get training



Matthew Wade Location: MAE205 Project Description: Your Sport: Web Mash-up for Customisable User Experience

Contact: N0505481@ntu.ac.uk

The project looks into the concepts of ‘mash-up’s in web technology and explores the use of Open API to provide information and data from a wide range of sources, in one customisable user experience. The project will culminate with the development of such a website, which will aim to improve and expand upon existing services within this area.

Job Role/Career Direction:

Web Development

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Mobile Application Development



James Connelly Location: MAE202 Project Description: Social Media Analysis to Aid Criminal Investigations

Contact: N0275534@ntu.ac.uk

Details to be provided on the day

Job Role/Career Direction:

Mobile phone application



Mansoor Ahmed Shariff Location: MAE202 Project Description: Personal Care Tracker/Health App

Contact: T0019615@ntu.ac.uk

Although there are reminder applications already available on mobile platforms, the users however tend to dismiss the reminder notification when busy (watching TV, etc). Medication is a very essential need when curing any medical issues and therefore it should not be forgotten. Therefore this application will focus on making the user physically scan a QR code in order to dismiss the notification, making a better attempt at making sure the users take their medications.

Job Role/Career Direction:

Mobile Development


Nottingham Trent University Shakespeare Street, Nottingham, NG1 4FQ UK Email: talent@ntu.ac.uk Tel: +44 (0)115 848 2189 Web: www.ntu.ac.uk/talent

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