Documentation DIY²-Lab Futures Thinking

→ Step 3: How is Life in this future scenario? After the participants explain their scenarios in the group and everyone gets an impression of each scenario, each participant throws a die (we used virtual dice) and then describes living in this future scenario through the lens of the person described on the Living in the Future -card. → Step 4: A better scenario After debriefing the participants can adapt the scenarios into better scenarios, more worth living in, for example, a more desirable future. → Step 5: Badges for valuing the conversation itself The game includes also badge-cards that participants can use to value the role of each participant in the conversation. The badge-cards mention characteristics like “Empathy Ambassador” or “Collaboration Champion” etc.

Picture 3: Screenshot of the Padlet Future Foxes

Reflection-time Working with young people in international groups the game Window to the Future can help the participants to get out of a “bubble feeling” realizing that other young people face the same challenges although they live in another country. There are no right or wrong answers in this game, it is more about openness than correctness. Agency is created by speaking about a roadmap with little concrete steps into the scenario the participants might have imagined.

Anita sums up: “Young people don’t have to face the future that is coming, but in youth work they can practice the future in a brave environment”.

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