MathCamp | Family Guide Sampler

4. When Player or Team A decides to stop rolling or rolls a 1, Player or Team B begins their turn. (If playing independently, Player or Team A would start a new round at this point.) 5. A t the end of three rounds, players add the total of their rounds, and the player or team with the highest total wins that game. Then they can start a new game. Two More All grades and skill levels. Object Add “2 more” to a given number. (No materials needed!) Skill Review Players add 2 more to a given number and say the new number. Younger players may need to use counters (or fingers) to help them add and subtract. Remind them to count on 2 more from the number you say to get the answer. How to Play Explain that you will say a number. The first player will say the number that is 2 more. For example, if you say 2, the first player should say 4. Do one practice: Say “3.” The player should say “5.” Continue with this sequence (or any sequence of one- or two-digit numbers): 6, 9, 8, 18, 38, 58, 78, 9, 19, 39, 59, and 79. It All Adds Up Best for children in grades 2 and up who have practiced multiplication. Object Multiply by 5 and 10 and add up the products to make the greatest total. Materials Needed • 3 dice • Several sheets of lined paper and a pencil Skill Review Have your camper explain how to make an array to multiply 5 times 7 and share the product, 35. Then ask them to explain to other players their strategy for finding the product, such as repeated addition or adding on to a known multiplication fact.

14 | MathCamp Family Guide

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