DESIGN MUSEUM JAPAN | Creators

Tetsuya Mizuguchi often refers to himself as an “Experience Architect”. Born in 1965 in Hokkaido, Japan his creative work focuses on the multisensory experiences of synesthesia (experiencing once sense through another) and has been actively involved in creating highly unique, enhanced sensory-stimulating experiences in the form of video games and other media. Mizuguchi is the CEO of Enhance Experience Inc. and the Principal at Synesthesia Lab. He is also a specially appointed Project Professor at Keio University's Graduate School of Media Design (KMD). His notable works include "Rez" (2001), "Lumines" (2004), and "Child of Eden" (2010), video games that fuse image, sound, and touch; his VR game “Rez Infinite” a VR extension of “Rez”, was awarded Best VR Game, at The Game Awards (2016). Mizuguchi's work has gone beyond video games with the creation of his “Synesthesia Suit” (2016), and "Synesthesia X1-2.44" (2019), a one of kind full body synesthetic experience device equipped with 44 vibrating actuators wrapping the user in a world of sounds, lights, and vibrations. He is a member of the board of directors of Media Ambition Tokyo (MAT), and a recipient of numerous awards, including the Japan Media Arts Festival Special Prize (2002), Ars Electronica Interactive Honorary Mention (2002), and selected by the Producers Guild of America (PGA) and The Hollywood Reporter for their annual “Digital 50” in 2006. Tetsuya Mizuguchi Experience Architect Representing Shizuoka Prefecture, Hamamatsu

Photo by Michinori Aoki

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