Grade 8 Genre Study
Freestyle By Gale Galligan
NEW YORK TIMES BESTSELLING AUTHOR GALE GALLIGAN
THE LAST YEAR OF MIDDLE SCHOOL . . . T’S MAKE IT COUNT!
Middle schoolers everywhere will sympathize with eighth grader Cory as he struggles to balance the expectations of his parents, school, dance crew, and friends in this fast-paced graphic novel.
crew is getting ready for a major competition. It’s their last chance to hey graduate eighth grade and go their separate ways to high schools York City, so they have to do their best! The group starts to have their crew captain gets increasingly intense about nailing the routine, o from bad to worse when Cory’s parents ground him for not taking eriously. He gets stuck with a new tutor, Sunna, who he dismisses as d . . . until he catches her secretly practicing cool yo-yo tricks. Cory n the art of yo-yo, and as his friendship with Sunna grows, he ends up tice and bailing on his crew — and they are not happy about it. With essure coming from all sides, how is Cory supposed to balance the of his parents, school, dance, and his new friend?
n Imprint of
$ 12.99 US | $ 16.99 CAN | ₤ 8.99 UK
ISBN 978-1-338-04580-2
51299
i c . com
by Gale Galligan hivana Sookdeo & Carina Taylor site at scholastic.com/graphix
9 781338 045802
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The Nsibidi Scripts: Akata Witch By Nnedi Okorafor An African American albino, 12-year-old Sunny feels out of place until she attends a magical school in a sci-fi fantasy dubbed the “ Harry Potter of Nigeria. ”
Outcasts United: The Story of a Refugee Soccer Team That Changed a Town By Warren St. John This inspirational story chronicles the Fugees, a youth soccer team made up of diverse refugees from around the world, and their formidable female coach, Luma Mufleh.
C hristopher A wArd w inner
ou can’t live with this,” Coach said as she passed out the , “I don’t want you on this soccer team.” I will have d behavior on and off the field. . . . There ten more pledges the boys had to make—and then they e to the last item on the list: I want to be part of Fugees! ma Mufleh, a young Jordanian woman educated in the nited States and working as a coach for private youth soc- eams in Atlanta, was out for a drive one day and ended up arkston, Georgia. She was pleasantly surprised by the eth- estaurants and by the sight of women wearing the hijab. of all, she was amazed and delighted to see young boys, and brown and white, some barefoot, playing soccer on y flat surface they could find. Luma decided to quit her job, e to Clarkston, and start a soccer team. This was where needed to be, and this was where she would make a huge rence in the lives of the Fugees and the small southern they came to call home.
hotograph © 2012 Kemp/Tetra Images ign by Vikki Sheatsley available for distribution gh the school market.
adapted for young people by WARREN ST.JOHN
ISBN 978-1-338-13564-0
9 781338 135640
The Ruby Code By Jessica Khoury When a virtual reality game starts to mirror real-world events, friends Ash and Ruby team up to accept the quest!
Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm . While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different from the other townsfolk—especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a preprogrammed side character. Following the quest left for her in The Glass Realm , the pair discover that Ruby is a sentient AI who’s been hidden inside the game. Ruby’s developer originally built her as a superweapon, then stole her from his employers and hid her away, hoping to keep her safe. That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization that funded her development. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game, they just might doom the world.
t © 2023 by Julia Shi n by Christopher Stengel s available for distribution ugh the school market.
$7.99 US
ISBN 978-1-339-05064-5
50799
9 781339 050645
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The Unexpected World of Nature From mighty predators that are feared to animals in danger to real and imagined monsters, this graphic novel ’ s bold illustrations and compelling text present issues from a fresh point of view.
Nature can be shocking.
There are monsters of fantasy… and monsters that are real. Wolves are feared and revered.
Frogs adapt to survive, yet still are at risk of extinction. And crab spiders and other pesky insects mysteriously descend on whole towns. In the UNEXPECTED WORLD OF NATURE , nothing is quite as it seems.
Scholastic Inc. is proud to bring you this graphic novel conceived by the producers of NATURE, a WNET/THIRTEEN television series.
This edition is only available for distribution through the school market.
www.scholastic.com
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