2.1.3c Students must be enrolled in ISCED level 2 or 3 education, for example Middle or High School in the USA, or late Primary or Secondary School in the Republic of Ireland.
2.2 Matches 2.2.1 A match takes place between two teams of one (1) to three (3) players.
2.2.2 Matches are 10 minutes in duration.
2.2.3 At the end of a match the team with the highest score wins. Tie breaking rules are dependent on the competition and competition phase.
2.3 Code 2.3.1 Teams may upload prewritten code to execute during a match.
2.3.2 Teams may write new code during a match.
2.3.4 Both prewritten uploaded and new code must be created by the team using said code. 2.3.5 All code must be written by students. Code found to be written by a coach will be deemed ineligible for use in the competition. 2.4 Scoring 2.4.1 A team scores points by returning diamonds to their home base. Each diamond is worth one (1) point.The first player to score will get a 5x score multiplier on their first deposit. 2.4.2 A team’s end of match score is equal to the number of diamonds they have mined and delivered to their base at the end of a match. 2.4.3 Diamonds are found at Mines, shown in image 2.4. Mines contain a randomised number of diamonds in the range 1 to 5. 2.4.4 A Drone can mine and carry a number of diamonds equal to its capacity. A diamond only scores a point if it is delivered by a drone to the team base.
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