26 – INDIAN GAMING - ANNUAL REPORT 2025
Im pact Analysis This section of the study focuses on estimating the comprehensive impact of the Indian Gaming Industry, encompassing the expenditures of its employees, purchasing activities, and Tribal Government transfer payments within the states where their casinos and reservations are situated. The economic impact analysis involves assessing not only the direct inputs such as jobs, payroll, revenue, and capital expansion but also measuring the indirect and induced impacts that occur within the studied area.
The Indian Gaming Industry fosters job creation at multiple levels. Firstly, employment opportunities arise within its 528 casinos, ancillary facilities, and other tribal government departments. Secondly, a second wave of job creation occurs as Indian Gaming employees inject their income into the economy through expenditure on goods and services. Lastly, a third tier of employment emerges when Indian Gaming Operations, ancillary facilities, and Tribal Governments engage in purchases of goods and services within the broader economy and undertake capital improvements.
EMPLOYMENT GAINS I n 2024, the Indian Gaming Industry generated a total of 672,484 jobs. When examining job creation, we typically categorize these positions into three groups: Direct Employment, Indirect Employment, and Induced Employment. Direct employment primarily comprises individuals hired or contracted directly by the enterprise, including both full-time and part-time employees as well as contractors. These figures are often expressed as Full-Time Equivalents (FTEs). Indirect employment encompasses jobs supported by the provision of business services and purchases of products. Examples include procurement of food for restaurants, maintenance services for facilities, acquisition of hardware or software, gaming supplies, and other goods and services. Induced employment refers to jobs that arise to support the needs of local establishments such as restaurants, gas stations, hotels, banks, grocery stores, computer stores, and other service and product providers. These jobs are sustained by the spending of direct and indirect employees, contractors, customers, and visitors.
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