What is the metaverse? The term "metaverse" was initially coined by Neal Stephenson in his 1992 novel Snow Crash , describing a collective virtual shared space created by the convergence of natural and virtual spaces. Since then, the metaverse concept has evolved to include a shared space and a shared experience for its users.
To put it in more technical terms, as defined by Matthew Ball:
“The Metaverse is a massively scalable and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively infinite number of users while keeping continuity such as identity, history, entitlements, objects, communications, and payments.”
Elements of the metaverse Several crucial elements form the basis of the metaverse and its operation.
The virtual spaces that comprise the metaverse include virtual worlds, games, and other immersive experiences. Virtual environments:
These are the digital representations of users, i.e., their avatars within the metaverse, which can be customized and personalized to reflect each user's personality and preferences. Digital avatars:
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