Skee-Ball Premium+ Owners Manual

HOME ARCADE PREMIUM + Manual Version 1.7

OWNERS MANUAL

Hey, Read This! The Skee-Ball Home Arcade Premium + is made from flammable materials. Do not install this game in a place near open flames or hot surfaces. Also, don't put it under falling anvils.

This game contains electrical components. Be sure to routinely inspect wires and couplings for damage.

IMPORTANT: Only plug this game into a proper 120V 3-prong, grounded outlet.

Do not attempt to modify this game's wiring or circuitry in any way.

This game should be assembled by two (2) or more adults, but not more than ten. That would be a lot. You'd be stepping on each other's feet and... Yeah, two is enough.

Don't try to be a tough guy, because this game weighs approximately 24 5 pounds when fully assembled. Four (4) or more adults must be involved when moving the assembled game.

CAUTION: The game cabinet pieces may tip over. Ensure that the game is assembled and operated on a level surface that can support its weight.

Do not climb, sit or stand on the game. Feel free to dance next to it, just not on top of it.

Adults must carefully supervise children who are using this game. We believe the children are our future.

This game is intended for indoor use only. So, don't take it fishing.

Do not place liquids or beverages on the game. Also, don't feed it after midnight.

SAVE THIS STICKER

In the unlikely event that you need to call our service department you may need this information.

SERIAL NUMBER HERE

(For some reason they really like numbers)

Assembly

Thank you for your purchase, and congratulations on owning an American favorite!

Now it's time to assemble this baby! Don't be nervous. This won't be like that entertainment center that took six hours and you still ended up with extra parts. We promise this will be easy and you'll be rollin' in no time.

TOOLS YOU’LL NEED

LEFT JOINER

RIGHT JOINER

R

L

PHILLIPS SCREWDRIVER

UNICORN HORN (Just Kidding)

BALLS (5)

SNIPPY CHOPS

HEAD

RAMP

HARDWARE

MAINTENANCE KIT

*Please save these items. Hopefully, they never need to come out of your junk drawer. But we want you to have them just in case.

BIG HONKIN’ SCREWS (10) 1/4” -20 x 1” bolts

OOPS MARKER

SQUARE BITS

1. Carefully remove all pieces from the packaging. Make sure you have all the parts shown in the diagram. If anything is damaged or missing contact the store where you bought your game.

2. Set the HEAD section in place. (If you're going to have a big argument about where the game goes, best do that now.)

1. Insert the JOINERS into the slots on the RAMP making sure to match the L and R on each piece. (Fig. A) Use six BIG HONKIN' SCREWS to secure them. Be careful if using an electric screwdriver as over-tightening may cause unintended damage. 3.

Fig. A

Fig. B

NOTE: Letters should face in

1. With the JOINERS attached, slide the RAMP into the HEAD (Fig. B) and use the rest of the BIG HONKIN' SCREWS to secure both sections together. Now, hold your screwdriver to the sky and proclaim, “Skee-Ball® sections, I unite thee!” 4.

2. Reach under the game (watch for snakes) and connect cable plugs. If you like, you can pretend you're a mad scientist building a time machine. 5.

3. Hold on, we’re almost there! Go behind the game and ever so carefully snip the zip-tie to release the power cord. 6.

4. Plug the game in into a wall outlet. 7.

It’s Game Time!

Fig. C

1. Power the game on (Fig. C) 2. Get familiar with the Button Panel (Fig. D) a. Volume: Set between 0-10

Power Switch

b. Game: Use this button to select one of six game modes. You can also use this button to cancel a running game. c. Players: Choose between 1-6 players d. Start: Press to begin your game 3. Get Your Game On a. Classic: Each player rolls 9 balls up the ramp into the targets, high score wins. b. Three-Ball : A twist on Classic, each player rolls 3 frames of 3 balls each, high score wins. c. Speed: Players roll balls as fast as they can for 30 seconds, high score wins. d. Countdown: Players roll 3 balls at a time to countdown from 310 to exactly zero. First player to zero wins. Note: if you bust, your turn is over for that round. e. Light ‘em up: Players roll 3 balls at a time, aiming to hit each target once. The goal is to hit each target with the least amount of balls. Note: you only need to hit one of the ‘hundo’ targets. f. Blackjack: Each player is dealt a random card. Roll one ball at a time to reach exactly twenty- one. Don’t bust or your game is over. Game ends after completing the round in which any player scores a twenty-one. • 10 Target = Ace, 11 points first time, 1 point each time after

Fig. D

VOLUME GAME

PLAYERS START

• 20 Target = 2 points • 30 Target = 3 points • 40 Target = 4 points • 50 Target = 5 points • Hundo Targets = 10 points

Troubleshooting

We hope you don’t have any issues with your new Skee-Ball game, but if you do start here. If you get stuck please contact our service team.

Problem

Cause

Remedy

Game does not turn on

Unplugged from wall.

Check wall outlet power adapter cable and ensure it is secured into the display module.

Faulty On/Off switch.

Ensure On/Off Switch is flipped to the correct position.

Sound Issues

Volume is controlled by the “Volume” push button on the front switch panel.

Ensure large connectors between the ramp and head sections is tight and secure.

Game does not start

The “Start” push button on the front of the alley should start a game.

Ensure large connectors between the ramp and head sections is tight and secure.

Front Panel Buttons do not work Lights under cabinet do not work.

Faulty or disconnected cable.

Gently clean the buttons to remove any grime that may be limiting the switch action. Ensure large connectors between the ramp and head sections is tight and secure. Ensure large connectors between the ramp and head sections is tight and secure.

Dirty or stuck buttons.

Faulty cable.

To Access the Skee-Ball Premium + Full Service Manual

If You Need Assistance

support@skeeball.com 920.822.1496

Warranty All Skee-Ball® alleys are warranted to be free from manufacturing and workmanship defects for as long as the original owner owns the product up to six months from the original date of delivery. If during this six-month period, a normal wear and tear item is found to be defective or breaks, we will offer replacement parts at no cost. Service or labor to install any replacement parts is not included in this manufacturer’s warranty , though we will do our best to provide guidance and instruction over the phone to either the owner of the product or any individual selected by the owner of the product to complete the repair or replacement. This warranty only applies to the original product purchaser. The warranty is void if the product has been modified or repaired or if it has been damaged as a result of accident, abuse, misuse, loss of parts, neglect, improper installation, weather, acts of God, any action or omission which constitutes a deviation from operating instructions, or any other causes not arising out of defects in workmanship or materials. Skee-Ball® shall not be responsible for any incidental or consequential damages. Skee-Ball® will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. Skee- Ball® will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. For product or service-related inquiries, please consult the dealer, distributor, or channel from which you made the original product purchase. Skee-Ball® dealers are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by Skee-Ball®. We cannot be responsible for the quality, suitability, or safety of any non- Skee-Ball® part or modification (including labor) that is performed by such a distributor.

All warranty claims must be sent to the Skee-Ball® Service Center (service@skeeball.com) and received on or before the last day of the Limited Warranty Period. This warranty gives you specific legal rights and you may also have other rights that vary from one state providence, or country to another.

To extend your warranty and additional six months beyond the included manufacturer’s warranty, please fill out our online registration form at SkeeBall.com/register . Registration of your new product must be completed within 14-days upon receipt of your purchase, to unlock and validate the extended six-month warranty. All Skee-Ball® repairs and parts purchases are warranted to be free from manufacturing and workmanship defects for as long as the original owner owns the product up to 30-days from the original date of purchase. Skee-Ball® is a Bay Tek Entertainment, Inc. brand.

Do you want an extended 6-month warranty? Register your game at S kee B all.com/register and we will grant you an additional 6-months of protection.

FCC STATEMENT

This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.

Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: • Reorient or relocate the receiving antenna. • Increase the separation between the equipment and the receiver • Connect the equipment into an outlet that is on a circuit different from the receiver • Consult the dealer or an experienced radio / TV technician for help.

The first patent for Skee-Ball® was granted to Joseph Fourestier Simpson of Vineland, N.J in 1908.

By 1915 Skee-Ball® tournaments had became extremely popular, particularly in the Philadelphia area, with both men’s and women’s teams.

In 1932 the first national Skee-Ball® tournament was held at Layman Sternbergh’s Skee- Ball® Stadium, in Atlantic, NJ. Over one-hundred players qualified from around the country with the top prize of $1,000, an enormous sum of money at the time!

In 1960, the automatic ticket dispenser, was added to Skee-Ball® games.

From the 1980's onward, Skee-Ball® games have been a staple in national family entertainment chains like Chuck E. Cheese.

In 2016, Bay Tek Entertainment, a long time builder of arcade games, acquired Skee-Ball, Inc. and moved production to the small town of Pulaski, Wisconsin.

Skee-Ball® is truly an American classic!

skeeball.com

@officialskeeball

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