Skee-Ball Premium+ Owners Manual

It’s Game Time!

Fig. C

1. Power the game on (Fig. C) 2. Get familiar with the Button Panel (Fig. D) a. Volume: Set between 0-10

Power Switch

b. Game: Use this button to select one of six game modes. You can also use this button to cancel a running game. c. Players: Choose between 1-6 players d. Start: Press to begin your game 3. Get Your Game On a. Classic: Each player rolls 9 balls up the ramp into the targets, high score wins. b. Three-Ball : A twist on Classic, each player rolls 3 frames of 3 balls each, high score wins. c. Speed: Players roll balls as fast as they can for 30 seconds, high score wins. d. Countdown: Players roll 3 balls at a time to countdown from 310 to exactly zero. First player to zero wins. Note: if you bust, your turn is over for that round. e. Light ‘em up: Players roll 3 balls at a time, aiming to hit each target once. The goal is to hit each target with the least amount of balls. Note: you only need to hit one of the ‘hundo’ targets. f. Blackjack: Each player is dealt a random card. Roll one ball at a time to reach exactly twenty- one. Don’t bust or your game is over. Game ends after completing the round in which any player scores a twenty-one. • 10 Target = Ace, 11 points first time, 1 point each time after

Fig. D

VOLUME GAME

PLAYERS START

• 20 Target = 2 points • 30 Target = 3 points • 40 Target = 4 points • 50 Target = 5 points • Hundo Targets = 10 points

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