Skee-Ball Premium+ Full Service Manual

SKEE-BALL PREMIUM+

SERVICE AND REPAIR DETAILED INSTRUCTIONS

FACTORY CONTACT INFORMATION

SKEE-BALL ® 1077 East Glenbrook Drive Pulaski, WI 54162 USA

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SALES Phone: (920) 822-1496 Email: hello@skeeball.com

PARTS & SERVICE Phone: (920) 822-1496 Email: service@skeeball.com

SUPPORT Phone: (920) 822-1496 Email: support@skeeball.com

Open Monday - Friday 8 AM - 5PM C.S.T.

All games are proudly manufactured at our factory in Pulaski, Wisconsin,

2

TABLE OF CONTENTS

FACTORY CONTACT INFORMATION ………………………....……. 2 TABLE OF CONTENTS ……………………………..…………....……. 3 GAME SPECIFICATIONS …………………………….……...….…….. 4 SAFETY PRECAUTIONS ……………………………………..……….. 4 THEORY OF OPERATION …………………………………………….. 5 TROUBLESHOOTING GUIDE ……………………….……...…...… 6 - 8 HOW TO REPLACE GUTTER BALL SWITCH …..…….…..………… 8 HOW TO REPLACE SWITCH IN FRONT SWITCH PANEL ……… 9 HOW TO ACCESS ELECTRONIC SCORE OPTOS …………..…… 10 HOW TO ADJUST OPTO SENSORS …………………….……..…… 11 DEBOUNCE ……..…………………………..……………………….… 12 HOW TO OPEN ELECTRONIC AREA ………………………...…… 13 HOW TO REPLACE DISPLAY ………………………………………… 13 HOW TO REPLACE MAIN BOARD ………………………………… 14 HOW TO REPLACE ALLEY MATTING ……………………….… 15 - 16 WIRING DIAGRAM ……..……………………….……………….… 17 - 19 PARTS GUIDE ……..……………………..……………………….… 20 HEAD PART NUMBERS ………………………………………....……. 21 RAMP PART NUMBERS ………………………………………....……. 22 PLAYFIELD PART NUMBERS ……………………………...….…….. 23 MAINTENANCE LOG ………………………………………………….. 23 TECHNICAL SUPPORT / WARRANTY INFO ………….….……….. 24 S

3

GAME SPECIFICATIONS

GAME DIMENSIONS

POWER REQUIREMENTS

61 cm

WIDTH

24”

INPUT VOLTAGE RANGE

100 to 120 VAC

271 cm

DEPTH

107”

HEIGHT

66”

168 cm

INPUT FREQUENCY RANGE

60 Hz

WEIGHT

237 lbs

107.5 Kg

OPERATING TEMPERATURE FAHRENHEIT 45 - 80 F CELSIUS 7.2 - 26.7 C

MAX OPERATING CURRENT 0.3 AMPS @ 120 VAC

SHIPPING DIMENSIONS

WIDTH

32 inches

DEPTH

84 inches

HEIGHT

67 inches

SHIP WEIGHT

318 lbs Class 125

66”

Individual Game Section Dimen- sions: Ramp Section: 24” Wide X 81” Deep X 26” Tall Head Section:

107”

24”

SAFETY PRECAUTIONS

4

THEORY OF OPERATION

Power switch is located on the top of the game.

After 40 seconds of loading, the program will start.

10 volume levels to select from.

Can play with up to 6 players: Accent color will change with each player: Red, Yellow, White, Blue, Purple, Green

Player rolls balls up the ramp and optos in the holes will score points.

If a ball misses the targets, it will roll into a “Gutter switch” and will score a zero.

6 game play options to choose from:

Classic: Each player rolls 9 balls to try to get the highest score.

Three Ball: The “Classic 9 ball game, but with each player rolling 3 balls per round - alter- nating players until all 9 balls thrown.

Lightem Up: Each player rolls 3 balls per round, try to light up all 6 targets.

Speed: Roll as many balls as you can in 60 seconds to try to get the highest score.

BlackJack: Score 21 points without going over. The game will assign a random initial card. 10 point hole = A (could be 1 or 11)

20 point hole = 2 30 point hole = 3 40 point hole = 4 50 point hole = 5 100 point hole = 10 Multiple players alternate 1 ball at a time.

Countdown: Darts anyone? Players start at 310, and roll 3 balls per round. First one to zero - wins!

5

TROUBLESHOOTING GUIDE

Troubleshooting Strategy Use common sense and a systematic method of troubleshooting to determine the exact problem, probable cause and remedy. Use the process of elimination using the suggestions below to find a faulty component. Always check for the obvious causes first - such as unplugged, loose, or broken wires, and stuck or jammed components.

Problem

Probable Cause

Remedy

Lights in front ball reservoir are not working

Pinched, broken, or disconnected wiring. LED strip defective. Pinched, broken, or disconnected wiring. LED strip defective. Pinched, broken, or disconnected wiring. LED strip defective.

Ensure speaker is connected to CE25504 harness, which is connected to Main Board Assembly. Ensure the “ Volume ” button on the front switch panel is operating correctly. Check for 3.5 - 4 Ohms on speaker. Replace speaker if needed. Part # AACE8811A Refer to wiring diagram and check cables from LED strip to Main Board. (CE25500, CE25507, CE25506) Replace LED strip. Part # AACE25501 Refer to wiring diagram and check cables from LED strip to Main Board. (CE25507, CE25506) Replace LED strip. Part # AACE25500 Refer to wiring diagram and check LED strip to Main Board. Replace LED strip. Part # AACE25502

Lights under alley are not working

Lights in playfield area are not working

No Sound Press the “ Volume ” button on front switch panel to see change.

If volume does not change with button push, refer to “ How to Open Electronic Area ” to access parts.

Volume Switch on front switch panel defective. Pinched, broken, or disconnected wiring.

There are 2 versions of playfield switch cables. Refer to “ How to Access Mechanical Score Switches ” or “ How to Access Mechanical Score Optos ” to determine which version is in your game. Refer to “ How to Adjust Opto Sensors ” to clean and adjust. If mechanical switches, replace Part # A5SE25500 Ensure switch is fully plugged in and tight. Refer to wiring diagram and check cables from score switch to Main Board Replace Volume Switch. Part # AAPB25501 Refer to “ How to Replace Switch in Front Switch Panel ” Refer to wiring diagram and check cables from switch to Main Board. (CE25507, CE25506)

Sound is good, but volume doesn't change with button

Dirty or Faulty Score Switch

A score hole does not give points

Pinched, broken, or disconnected wiring.

Faulty Gutter Ball Switch

There are 2 versions of playfield switch cables. Refer to “ How to Access Mechanical Score Switches ” or “ How to Access Mechanical Score Optos ” to replace main playfield switch cable. Refer to “ How to Open Electronic Area ” to inspect connection to Main Board. Replace if needed. Part # AAMB25501 Refer to “ How to Access Gutter Ball Switch ” to replace Gutter Ball Switch. Part # AASE25500 Refer to wiring diagram and check cables from score switch to Main Board. (CE25505, CE25510)

Gutter ball switch not working

Pinched, broken, or disconnected wiring.

Faulty Cable

Game does not score at all

Faulty Main Board Assembly

6

TROUBLESHOOTING GUIDE

Problem

Probable Cause

Remedy

Game does not start It will play one game at power on, but no more. Can ’ t change the number of players

Start Switch on front switch panel defective. Pinched, broken, or disconnected wiring.

Replace Start Switch. Part # AAPB25501 Refer to “ How to Replace Switch in Front Switch Panel ” Refer to wiring diagram and check cables from switch to Main Board. (CE25507, CE25506)

Players Switch on front switch panel defective. Pinched, broken, or disconnected wiring. Players Switch on front switch panel defective. Pinched, broken, or disconnected wiring. Unplugged from wall. On/Off switch disconnected or faulty. Faulty Power Supply Pinched, broken, or disconnected wiring. Ensure Main Board Assembly is receiving 5 Volts DC Faulty Main Board USB communication cable between Main Board and Display Board unplugged or faulty. Check for blinking green LED on the Main Board Pinched, broken, or disconnected wiring. Faulty Display Assembly

Replace Players Switch. Part # AAPB25501 Refer to “ How to Replace Switch in Front Switch Panel ” Refer to wiring diagram and check cables from switch to Main Board. (CE25507, CE25506) Replace Players Switch. Part # AAPB25501 Refer to “ How to Replace Switch in Front Switch Panel ” Refer to wiring diagram and check cables from switch to Main Board. (CE25507, CE25506) Ensure the game is plugged into the wall outlet. Ensure On/Off switch is switched on, and power supply receiving 110 Volts AC. Check for 5 Volts DC from Power Supply. Replace if needed. Part # AAPS25500 Refer to wiring diagram and check cables from wall outlet to Main Board. (CE25509, AAPS25500) Measure 5 VDC at AAPS25500 connector on Main Board. Green LED should be blinking rapidly.

Can ’ t change the game type

Game is not on.

Refer to “ How to Open Electronic Area ” to access items to check.

Replace Main Board if needed. AAMB25501

Lights on the game are on, but no display and the game can not be played Refer to “ How to Open Electronic Area ” to access items to check.

Verify USB cable plugged in and secure to the correct bottom socket on Main Board. Replace cable if needed. Part # A5CBL5900

If green LED is blinking, Main Board is usually not the issue. Refer to wiring diagram and check cables from Display to Main Board. ( 5 VDC on CE25503, A5CBL5900) Replace Display Assy if needed. Part # AACB25505

Display is not on

Game can be played, but no display.

Faulty Display Assembly. Refer to “ How to Access Display ” Replace Display Assy Part # AACB25505

Display is very dim, and does not show everything

Pinched, broken, or disconnected wiring. Faulty Display Assembly.

Check 5 Volt DC input to Display Board ’ s red and black wires. Cable # CE25503 Replace Display Assy Part # AACB25505

7

TROUBLESHOOTING GUIDE

Problem

Probable Cause

Remedy

Display always shows “ Loading ”

USB communication cable between Main Board and Display Board unplugged or faulty. Check for blinking green LED on the Main Board Verify Micro SD card is fully seated. Faulty Display Board

Verify USB cable plugged in and secure to the correct bottom socket on Main Board. Replace cable if needed. Part # A5CBL5900

If green LED is blinking, Main Board is usually not the issue. Replace Main Board if needed. Part # AAMB25501 Replace Micro SD card if needed. Part # AASD0008A - HSBP Replace Board Assy if needed Part # AAMB25501

Alley Carpet and Score Rings are Dirty

We recommend cleaning with “ Scrubbing Bubbles ”

REPLACING GUTTER BALL SWITCH

The gutter switch is located below the playfield.

If the gutter switch is faulty, it will have to be re- placed.

Instructions:

Remove the 1 screw from the left cover using the #2 square bit included in the hardware kit. (Part # A5DBSQ020)

Lift out the wood panel to access the score switch.

8

HOW TO REPLACE SWITCH IN FRONT SWITCH

Front Switch Panel is located on the front right side of alley.

If a push button is faulty, it will have to be replaced.

Instructions: Remove the 14 screws from both sides along the length of the right side cover using the #1 square bit included in the hardware kit. (Part # A5DBSQ010)

Flip the side rail upside down to access the push but- tons.

A single push button can now be replaced by unplugging the button and unscrewing the large nut on the push button. Single Push Button Part # AAPB25501

If you wish to replace the entire push button assem- bly, unplug all 4 push buttons and remove the 2 nuts using a 11/32” wrench.

The cables are labeled to ensure the new push button assembly can be plugged in correctly.

Entire Push Button Assembly is Part # AAPB25500

9

HOW TO ACCESS ELECTRONIC SCORE OPTOS

Electronic scoring optos are used on newer games built after Sept 2022.

The opto switches are located under the playfield. There is an adjustment dial on the opto sensor that can

be adjusted with a small screwdriver. Refer to “How to Adjust Opto Sensors”

Instructions: Access to the back of the game will be required.

Remove the 4 screws from the rear cover using the #2 square bit included in the hardware kit. (Part # A5DBSQ020)

Remove the back panel to access the score optos.

Normally, there should be only 1 green LED on. (The second LED should only go on if on object is in front of it. This means the opto has power and will score once the ball goes through the hole.

If the opto has both green LED’s on, then it thinks a ball is passing through and will score automatically. First - clean the emitter and detectors on the tip of the opto sensor board with a Q-tip.

If both LED lights are still on, then the sensor will need to be adjusted. Refer to “How to Adjust Opto Sensors”

If an opto sensor needs to be replaced: Remove the 1 Phillips screw and remove the opto sensor.

To install: Install the Phillips screw through the new opto and install into the wood. Then re-connect the cable.

Important - Make sure that the cable is plugged in so that the white plastic knobs are positioned down and away from the wood playfield.

10

HOW TO ADJUST OPTO SENSORS

The opto sensors should normally have only 1 green LED on.

When a ball passes the sensor, the 2nd green LED will also come on for a split second.

If an opto has both green LED’s on at the same time, it will score automatically because it thinks a ball is going through the hole. There is an adjustment dial on the opto sensor that can be adjusted with a small screwdriver.

To adjust sensor: Gently turn dial with a small screwdriver clockwise until both green LED’s are on.

Then turn counterclockwise until the 2nd LED goes out and there is only 1 LED light on.

To test : Place finger in the hole in front of the optos and ensure that both green LED’s come on.

Warning: Bright lights can interfere with these opto sensors and give false signals. Do not use a bright light when adjusting the opto sensors.

If game has software version 2.2 or higher, the correct “Debounce” setting for electric optos switches is 20. Refer to “Debounce” Section for details.

11

DEBOUNCE

Debounce is a setting in the menu of the Skee-Ball game.

It sets the length of time (in milliseconds) that the main board needs to see a voltage signal from a sensor to actually count a score.

Background: If the debounce is set too quick, then the main board may interpret background electri- cal “noise” as a score signal, and score points when no ball is thrown. If the debounce is set too slow, then a second ball being thrown through the same score hole will not score. The main board will “see” that second score signal as part of the first signal.

To access the debounce menu: Press and hold the “Start” button on the lane cover for 10 seconds.

The screen will show the software version.

Press the volume button to cycle through the de- bounce options: 10, 20, 30, 40, 50, & 60 The correct setting for electric optos switches is 20.

The correct setting for mechanical switches is 60.

12

HOW TO OPEN ELECTRONIC AREA

The electronic circuit boards, speaker, power supply, and display board are located in the top rear of the game. Instructions to open electronic area: Access to the top of the game will be required. Remove the 4 screws from the top cover using the #2 square bit included in the hardware kit. (Part # A5DBSQ020)

Remove the top cover to access the electronic area.

HOW TO REPLACE DISPLAY

The display board is sandwiched between the front plexi and the housing inside the electronic area.

Instructions to replace display: Access to the top of the game will be required.

Open the Electronic Area using the instructions above.

Unplug the 2 connectors to the Display Board.

Remove 6 of the screws from the top of the front plexi using the #2 square bit included in the hardware kit. (Part # A5DBSQ020)

Carefully bend back the top of the plexi and remove the display.

Slide in the new display board. Part # AACB25505 Connect the 2 cables from inside the electronic area.

13

HOW TO REPLACE MAIN BOARD

The main board is located in the top rear of the game.

Instructions to open electronic area: Unplug the game from the wall.

Remove the 4 screws from the top cover using the #2 square bit included in the hardware kit. (Part # A5DBSQ020)

Remove the top cover to access the electronic area.

Place the new board next to the old board and swap cables one at a time from the old board to the new board.

These phone cables must go into the correct locations, or the game will score incorrectly.

Adjust Menu Option: The debounce must be set to match your version of score sensors. If the scoring switches in your game has mechanical switches with paddles, the de- bounce must be set to 60. If the scoring switches in your game has electronic opto boards, the debounce must be set to 20.

To access the debounce menu: Press and hold the “Start” button on the lane cover for 10 seconds.

The screen will show the software version.

Press the volume button to cycle through the debounce options: 10, 20, 30, 40, 50, & 60

The correct setting for electric optos switches is 20.

The correct setting for mechanical switches is 60. This menu will exit automatically after 7 seconds.

14

HOW TO REPLACE ALLEY MATTING

Introduction: To replace the alley matting, both side covers will need to be removed, the alley section separat- ed from the head section, brackets removed, and the old glued-on alley matting pulled off. The new alley matting will have an adhesive backing that will adhere to the lane nicely.

Tools Needed: # 1 square bit

New Alley Matting (76 5/8”)

# 2 square bit Phillips Screwdriver

Remove the left and right side lane covers by ‘r emoving the 14 screws from both sides along the length of both side covers using the #1 square bit in- cluded in the hardware kit.

(Part # A5DBSQ010)

Set the lane covers aside for later installation.

Separate the alley section from the head section by removing the 2 screws on each side using a Phillips screwdriver. The alley section can now be carefully pulled away from the head section. There are cables now showing, but they should be long enough to be left plugged in when the alley section is a few inches away from the head section.

Remove the rear metal matting cover by removing the 4 bolts using a Phillips screwdriver. Set the bolts and bracket aside for later installation.

Remove the front metal matting cover by removing the 4 bolts using a Phillips screwdriver. Set the bolts and bracket aside for later installation.

Peel the old matting off starting at the front of the alley. The matting has a self adhesive. A heat gun may help remove the old matting.

15

HOW TO REPLACE ALLEY MATTING

Dry fit the new matting onto the ramp. Leave the paper backing on the matting, and place on the ramp. Line up the front holes in the matting with the holes in the wood.

Roll over the far end of the ramp and check the length. Trim to correct length if it is overlapping the rear edge at all.

It is very important not to pinch the lane matting on the ball hop.

It is better to have it 1/8” short on the ball hop end.

Install the new matting (which already has a sticky backing) starting at the rear of the ramp. Peel the paper backing from the end of the matting and lay it on the rear ramp curved ball hop. It is very important not to allow any overlap off the back edge of the ramp. In fact - Leave a small amount of black plastic showing on the rear edge of the ramp as the matting is pressed down.

Press firmly on the matting on the curved surface of the ball hop - ensure it is secure on the black plastic surface.

Push the new matting down along the length of the ramp starting at the rear of the ramp, down around the ball hop. Press so it is securely attached. Placing weight on the matting may help with the adhesion.

Place the rear metal matting cover over the top edge of the mat- ting and push the bracket straight down to force the matting over the final curve of the ball hop. Make sure the matting is not longer than the rear of the ramp.

Keep pressure on the metal bracket and insert the bolts that were removed earlier.

Finish pushing the matting down the ramp to the front of the ramp – lining up the pre-drilled holes to the front metal cover holes. En- sure the pre-drilled holes in the front of the ramp are lined up to the front metal cover holes. If the holes are not completely visible, use a drill to enlarge the holes.

Re-install the front metal matting cover.

Re-install the left and right side lane covers. Use the larger screws (A5SCPH050) included in the package to ensure a secure attachment.

Please call Skee-Ball with any further questions at (920) 822-1946

16

WIRING DIAGRAM (TOP OF GAME)

AACB25505 Display Assy

Blinking Blue LED

Not Used

Solid Red LED

5 VDC Power to Display

A5SW18000 On/Off Rocker Switch on the top of game

AACE25503

5 VDC Out

A5CBL5900 USB Communication Cable

110 VAC In

AACE25509 Power In Cord From Wall

Green LED quickly blinks

Not Used

AAMB25501 Main Board Assy

AAPS25500 VDC Power In

AACE25504 Speaker Jumper

AACE8811 - C Speaker 3.5 - 4 Ohms

17

LIGHTS AND PUSHBUTTON WIRING

AACE25502 Light for Playfield

AACE25506 Main Cable in Head

AAMB25501 Main Board Assy

AACE25507 Main Cable in Ramp

AACE25507 Main Cable in Ramp

AACE25500 Lights Under Alley

AACE25501 Light for Ball Area

18

ELECTRONIC OPTO SCORE SWITCH WIR-

Opto Switches (Part # AASE25501) Yellow wire is Ground Black Wire is Power (5VDC) Red Wire is Signal Signal is normally 5 Volts DC, and drops to 0 Volts DC when blocked and both LED lights on.

AAMB25501 Main Board Assy

AACE22250

AACE22250

Playfield Target Optos

100 Point Hole

100 Point Hole

Note: Electronic opto switches were used on newer games manufactured after Sept. 2022

AACE22250

50 Point Hole

40 Point Hole

AACE22250

30 Point Hole

AACE22251

20 Point Hole

AACE22251

AACE22252 Gutter Ball Cable

AACE22251

10 Point Hole

All upper playfield optos are Part # A5SE25501

AACE25505 Gutter Ball Jumper

Part # AASW25500 Gutter Ball Score Switch

19

PARTS GUIDE

A5DE25508 Front Window

AADE25510 - C/I/S Back Head Carpet

W5TM5800 Black T Molding

AAPF25500 - C/I/S Playfield Assembly

A5ME25501 Cork Mat Clamp

AADE25502 Top Left Cover

AADE25503 Top Right Cover

A5ME25500 Carpet Clamp

AACA25501 - C/I/S Ball Return Carpet

AADE25509 - CP/IP/SP Ramp Carpet

AAPB25501 Single Pushbutton AAPB25500 4 Pushbutton Assembly

AACA25506 - C/I/S Bounce Pad

A5DE25006 Decal, SB Badge

AADE25500 Front Left Cover

A5BA25502 Ball

AADE25501 Front Right Cover

20

HEAD PART NUMBERS

31

Item # Qty. Part #

Description Left Head Side

Item # Qty. Part #

Description

1

1

WACA25519

2 3 4 5 6 7 8 9

Front Bottom Board

WACA25524

22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

1

Right Head Side

2

WACA25520

Display Mount Brace

WACA25545

1

Playfield Assembly C/I/S

1

AAPF25500

Electronic Hub Top

WACA25539

1

Ball Catch Panel

1

WACA25522

Speaker

AACE8811A

1

Head Top

1

WACA25525

WACA25551

Gutter Ball Ramp Right Side

1

Upper back Door

2

WACA25526

WACA25552

Ball Ramp Guide

1

Playfield Back Door

WACA25527

A5DE25508

Front Window Plexi

1 2 1 1 2 1 1 1 1 1 2 1 1

2

Back Door Brace

WACA25528

WACA25554

Window Rail

1

Back Board C/I/S

A5CA25502

10 11 12 13 14 16 17 18 19 20 21

WACA25566

Right Side Head Art

1

Front Brace Ball Return

WACA25529

WACA25567

Left Side Head Art

1

Gutter Ball Ramp Left Side

WACA25540

WACA25559

Upper Cabinet Support

2

Ball Ramp Guide

WACA25542

WACA25555

Electronic Box Back

2

Gutter Ball Ramp Brace

WACA25541

A5CA25505

Playfield Foam Pad

1

Display Mount

WACA25546

WACA25556

Head Leg Brace

2

Playfield Rail

WACA25535

WACA17094

On - Off Switch Plate

1

Head Base Left Side

WACA25536

A5SW18000

On - Off Switch

1

Head Base Right Side

WACA25537

WACA25560

Bottom Back Door Rail

1

Head Base Top

WACA25538

WACA25561

Bottom Back Door

2

Lower Cabinet Support

WACA25523

WACA25564

Cable Cover

21

RAMP PART NUMBERS

Item # Qty.

Part #

Description

Item # Qty.

Part #

Description

1

2

WACA25500 Ramp Outer Left Side

Corner Plastic Cap w/Decal

AAPT25002

1 2 3 4 5 6 7 8 9

19 20 21 22 23 24 25 26 27 29 30 31 32 33 34 35 36 37

1

2

WACA25502 Ramp Inner Left Side

Position Lock Plate

WACA25516

1

1

WACA25504 Ramp Anchor Plate

Front Left Cover, Bent

AADE25500

1

1

WACA25501 Ramp Outer Right Side

Front Right Cover, Bent

AADE25501

1

1

WACA25503 Ramp Inner Right Side

Top Left Rail Cover, Bent

AADE25502

1

1

WACA25505 Left Connector Plate

Top Right Rail Cover, Bent

AADE25503

1

1

Ball Return Keeper

WACA25562 Right Connector Plate

WACA25517

1

1

WACA25506 Ramp Plate

Ball Return

WACA25572

1

1

Ball Hop

Front Carpet Clamp

A5PT25003

A5ME25500

1

1

WACA25507 Ball Hop Support Plate

WACA25553

Ramp Light Mount

10 11 12 13 14 15 16 17 18

1

WACA25508 Mid Ramp Support

1 1

WACA25568

Right Side Ramp Accent

1

WACA25509 Front Ramp Support

WACA25569

Left Side Ramp Accent

1

1

WACA25510 Front Foot Anchor

WACA25557

Front Ball Return Support

1

1

WACA25511 Front Foot Panel

A5ME25501

Cork Matting Clamp

1

1

WACA25512 Ball Trough Plate

AAPB25500

4 Button Assembly

2

1

WACA25513 Ball Hop Center Support

WACA25563 Ball Exit Trim

2

1

WACA25514 Ball Hop Support

WACA25570

Kick Plate Edge Trim

4

1

WACA25515 Ramp Spacer Plate

WACA25571

Ball Exit Trap

22

PLAYFIELD PARTS

Item # Qty.

Part #

Description

1

WACA25521

Hole Pattern Board

1 2 3 4 5 6 7 9

1

AATA25500 - 50

50 Score Ring Assy

1

AATA25500 - 40

40 Score Ring Assy

1

AATA25500 - 30

30 Score Ring Assy

1

AATA25500 - 20

20 Score Ring Assy

2

AATA25500 - 100 100 Score Ring Assy

1

AATA25500 - 10

10 Score Ring Assy

2

WACA25565

Black Plastic Bumpers

7

A5SE25500

Playfield Switch

10 11 12

1 AASW25500

Gutter Switch

12

2

A5BA25501

Sand Bag

Not Pictured

Qty.

Part #

Description

2

A5DE25512

100 Decal

1

A5DE25517

50 Decal

1

A5DE25516

40 Decal

1

A5DE25515

30 Decal

1

A5DE25514

20 Decal

1

A5DE25513

10 Decal

1

Double Sided Tape for all Switches

AATA0001

11

REPAIR/MAINTENANCE LOG

If you need to make repairs or order replacement parts it is a good idea to keep a log. Below is a chart you can use to track repairs and maintenance.

DATE

PARTS ORDERED

NOTES

23

TECHNICAL SUPPORT / WARRANTY INFO

Skee-Ball warrants to the original purchaser that the game will be free of defects in workmanship and materials for a period of 6 months from the date of purchase. An additional 6 months can be obtained by registering the game online. Skee-Ball will, without charge, replace the defective component upon notification to the parts/service department. Warranty replacement parts will be shipped via ground service, along with a Return Material Authorization (RMA) number for the return of defective parts. Defective parts must be shipped back to Skee-Ball unless otherwise instructed. This warranty does not apply in the event of any misuse or abuse to the product, or as a result of any unauthorized repairs or alterations. The warranty does not apply if the serial number decal is altered, defaced, or removed from it's original position. Should your game need a part, determine the serial number from the decal on the back of the game cabinet or the inside cover of this manual and call 920.822.1496 or email to: service@skeeball.com Call the Parts & Service Dept at (920) 822-1496 to order parts. Please be ready with the following information Name , Address , Phone # Credit Card Number, Expiration Date, Cardholder Name, Security Code on back Parts are warranted for 30 days from the date of purchase. Electronics / Circuit Boards: If you have Circuit Board issues with your Skee-Ball product, new boards can be pur- chased. Technical Support: “You” are the best tool for troubleshooting! Your abilities to understand the game and your skills to repair the game are invaluable to us! If you need help, you know you can call us. It’s not easy to diagnose a game remotely by phone, but our technicians do a great job. They’ll need your help to perform some troubleshooting steps and convey to them exactly what’s happening with your game. Skee-Ball does not provide on-site service. Returns & Credits: Sometimes the issue isn’t what it seemed to be. If you purchase a circuit board and now need to return that board, just give us a call to get Return Authorization. You will be credited for the cost of the board and charged only the bench fee for our processing and retesting that board. Excellent customer service is very important to Skee-Ball! We know that keeping your game in great operating condition is important to you. When you need us, we are here to help. You can call us for free technical assistance, and you can count on us to have parts on-hand to support your game. If you do need us, it's important that you know what to expect.

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WARRANTY

All Skee-Ball® alleys are warranted to be free from manufacturing and workmanship de- fects for as long as the original owner owns the product up to six months from the origi- nal date of delivery. If during this six-month period, a normal wear and tear item is found to be defective or breaks, we will offer replacement parts at no cost. Service or labor to install any replacement parts is not included in this manufacturer’s warranty, though we will do our best to provide guidance and instruction over the phone to either the owner of the product or any individual selected by the owner of the product to complete the re- pair or replacement. The warranty is void if the product has been modified or repaired or if it has been dam- aged as a result of accident, abuse, misuse, loss of parts, neglect, improper installation, weather, acts of God, any action or omission which constitutes a deviation from operat- ing instructions, or any other causes not arising out of defects in workmanship or materi- als. Skee-Ball® shall not be responsible for any incidental or consequential damages. Skee-Ball® will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be re- placed with new or factory refurbished components equal to OEM specifications. Skee- Ball® will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. For product or service-related inquiries, please consult the dealer, distributor, or channel from which you made the original product purchase. Skee-Ball® dealers are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by Skee-Ball®. We cannot be responsible for the quality, suitability, or safety of any non- Skee-Ball® part or modification (including labor) that is performed by such a distributor. All warranty claims must be sent to the Skee-Ball® Service Center and received on or be- fore the last day of the Limited Warranty Period. This warranty gives you specific legal rights and you may also have other rights that vary from one state providence, or coun- try to another. To extend your warranty and additional six months beyond the included manufacturer’s warranty, please fill out our online registration form here. Registration of your new prod- uct must be completed within 14-days upon receipt of your purchase, to unlock and vali- date the extended six-month warranty. All Skee-Ball® repairs and parts purchases are warranted to be free from manufacturing and workmanship defects for as long as the original owner owns the product up to 30- days from the original date of purchase.

Skee-Ball® is a Bay Tek Entertainment, Inc. brand.

WARNING: This product can expose you to chemicals including wood dust, which is known to the State of California to cause cancer. For more information go to: p65warn- ings.ca.gov

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