THEORY OF OPERATION
Power switch is located on the top of the game.
After 40 seconds of loading, the program will start.
10 volume levels to select from.
Can play with up to 6 players: Accent color will change with each player: Red, Yellow, White, Blue, Purple, Green
Player rolls balls up the ramp and optos in the holes will score points.
If a ball misses the targets, it will roll into a “Gutter switch” and will score a zero.
6 game play options to choose from:
Classic: Each player rolls 9 balls to try to get the highest score.
Three Ball: The “Classic 9 ball game, but with each player rolling 3 balls per round - alter- nating players until all 9 balls thrown.
Lightem Up: Each player rolls 3 balls per round, try to light up all 6 targets.
Speed: Roll as many balls as you can in 60 seconds to try to get the highest score.
BlackJack: Score 21 points without going over. The game will assign a random initial card. 10 point hole = A (could be 1 or 11)
20 point hole = 2 30 point hole = 3 40 point hole = 4 50 point hole = 5 100 point hole = 10 Multiple players alternate 1 ball at a time.
Countdown: Darts anyone? Players start at 310, and roll 3 balls per round. First one to zero - wins!
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