MEET – JOIN – CONNECT! Digital Tools ...

3. FOLLOW-UP Once the project has successfully concluded, the team needs to verify whether the project‘s objectives that were set at the design and plan- ning stage were in fact reached. Not only does this evaluation exercise serve to identify what exactly has been achieved and to what extent the original objectives were reached, it is also an opportunity to analyse the strengths and weaknesses of the team as well as any problems and high- lights that occurred during the project. Getting a clear picture of this can be enormously helpful for future projects, too. 3.1 EVALUATION Evaluation may commence even before the project ends, continuing and then con - cluding during the follow-up phase. Evaluating a project is crucial since it allows the team to verify whether the project’s intended objectives were reached; it also serves to assure and improve quality. Once the evaluation phase has ended, conclusions can be drawn that will benefit any follow-up projects or even completely different initiatives. Any shortcomings that are identified at this stage should be seen above all as opportunities. Another important aim is to evaluate the level of participation among young people, experts, partners and any other involved parties. There are a number of digital evaluation tools that are particularly useful here, such as online surveys, follow-up meetings by videoconference or person-to-person inter - views with audio or video recordings (which are especially suitable for interviews by and for participants). Online polls can be sent out before, during and after the actual project to ask participants about their expectations and prior experience and mon - itor progress, changes in attitude and knowledge and skills development. They are also useful for obtaining feedback during and after the project as well as for doing flash polls during the activity. Online questionnaires can be designed in an attractive and youth-appropriate way; doing so may even be turned into a media education activity for the young partic- ipants. Many tools also allow for a simple results analysis as well as an option to display the results graphically.

TOOL CATEGORIES » Flash polls/feedback/evaluation: p. 44

3.2 PRESENTATION AND DISSEMINATION OF PROJECT OUTCOMES

TOOL CATEGORIES » Social media: p. 55 » Visualisation & design: p. 56

The way in which project outcomes are presented will depend on the target audi - ence. In other words, their presentation will vary greatly depending on whether they are aimed at donors, partners, the general public, participants, or the team. There are many digital tools to help create a visual representation of the outcomes and ensure they remain visible long-term. Possible channels here include traditional websites and social media, but there are also a number of (regional) platforms that were developed specifically for international youth work projects.

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Digital project management

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