9.
INT. LOBBY. DAY. Mark bursts out of the stairwell and into a spacious lobby. The granite walls are accentuated by hanging plants and mini fountains. Ahead is a security checkpoint, where a MUSTACHED GUARD scans incoming EMPLOYEES with an electric wand. Beyond them is a bank of glass doors, but a concrete wall beyond it blocks any view of the outside. An elevator door opens, and Milchick and Cobel emerge. MILCHICK Mr. Scout! Mark launches himself toward the security checkpoint. The Mustached Guard moves to intercept him. MUSTACHED GUARD Hold it, sir- Mark elbows the Guard hard in the eye and tries to leap over a ribbon partition. The Guard grabs him by the foot. COBEL Just let him go! Mark kicks the Guard and gets to his feet. COBEL (CONT’D) It doesn’t matter! Let him go! Mark darts across the entryway, past the security checkpoint, and through the exit door. JUMP TO: INT. LOBBY. DAY. The light is suddenly different, indicating late afternoon. The room is far less busy. Mark steps into the door he just ran out of. He’s dressed in a simple black suit and tie. He looks to his left. The Mustached Guard sits in a folding chair, holding an ice pack over his eye and glaring at Mark. COBEL How you feeling?
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