IN4.0 Group's Social Impact Report for 2024, detailing the value of the impact we've had in the communities we work in and with.
Social and Economic Impact Report 2024
Produced by
B U S I N E S S socialvalue
FOREWORD
CONTENTS
IN4 Group is a leading professional technology skills provider with a unique regional blueprint that unlocks and nurtures the potential of local talent, enabling sustainable productivity and prosperity for regions, industry and communities.
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Executive Summary
20 34 54 78 82 88
CyberFirst Skills City
At the heart of IN4 Group’s mission is a commitment to fair access for all people, places, and communities. By dismantling barriers to entry into the tech sector, IN4 fosters some of the most inclusive technology communities in the world, unlocking the potential of local talent and ensuring sustainable prosperity across regions.
A cornerstone of IN4 Group’s work is its unique, integrated approach and dedication to embedding social value and driving local economic impact in every initiative.
IN4 Group Programmes
Local Value Social Value
Outcomes and Impact
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REGIONAL PROSPERITY BLUEPRINT
This report showcases the tangible social value impact generated through key initiatives such as CyberFirst, Skills City, FreelanceHER 100, Gametech365 @ HOST, Stockport Creative Campus, and the Creative Solutions Programme. For IN4 Group, social value represents ‘the quantification of the relative importance that people place on the changes they experience in their lives.’ The report
captures these positive changes, demonstrating how IN4 Group’s efforts have created measurable benefits for individuals, local communities, and organisations. Through the values and the initiatives outlined in this report, IN4 Group reaffirms its commitment to generating meaningful social impact, ensuring that the benefits of technology and innovation are felt by all.
TALENT •
PARTNERS •
Government
Skills City
Government Departments
• •
Pathways to Industry Gametech Professional Studio
• • • • •
Local Authorities
Combined Authorities
Talent
Partners
Business Groups APEX Partners Industry Partners
•
ELCAS
OUR VALUES IN4 Group’s three core values underpin every aspect of its work:
INDUSTRY •
Industry
Community
COMMUNITY • MIND • FH100 • CyberFirst •
MWMW
• • •
Play AI HOST
Technology
Gametech
Humanising Providing local people with fair access to technology futures
Belonging Creating a sense of connection between people and the tech ecosystem
Culture Championing an equitable,
MEGA Hubs
diverse, and inclusive culture in technology
The most impactful, proven programmes unlocking human capital to achieve sustainable regional prosperity.
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EXECUTIVE SUMMARY
Social Value Business (SVB) was commissioned by IN4 Group to undertake a Social and Local Value evaluation of the CyberFirst, Skills City and IN4 Group Programmes to establish the social value created.
£2.13 million CYBERFIRST SOCIAL VALUE
• £2.13 million in social value created with an SROI of £2.89 • Engaged a diverse student cohort to foster interest in cyber security careers • Inspired future talent through engaging events, strategic collaboration among education, government, and industry, and feedback affirming its positive impact on career aspirations in the tech and cyber sectors
The results of this robust evaluation confirmed that IN4 Group has delivered a transformative portfolio of programmes during the 2023–24 academic year, driving measurable impact in line with the Social Value Quality Mark (SVQM) standards. The evaluation identified a combined total of over £25.3 million in social value generated, with impressive Social Return on Investment (SROI) ratios ranging from £2.89 to £4.18 for every £1 invested with a combined £3.88 SROI .
33% 31% 67% Female From pupil premium groups From ethnic minority backgrounds STUDENT COHORT
£25.3 million TOTAL SOCIAL VALUE
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£20.3 million SKILLS CITY SOCIAL VALUE
• Generated £20.3 million in social value , achieving an SROI of £3.98 • Addressed diversity gaps, far exceeding industry benchmarks • Delivered tangible outcomes
57% From ethnic minority backgrounds
DIVERSE PARTICIPATION
for graduates, equipping them with technical and soft skills that have already benefitted industry partners by meeting growing tech sector demands
38% Female
1% Non-binary
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Key outcomes include:
FREELANCEHER 100
GAMETECH365 @HOST
67% 61% Improved business knowledge Planning new businesses
21% 29% Created new jobs Increased workforce hours
IN4 GROUP PROGRAMMES SOCIAL VALUE
£2.93 million
• IN4 Group Programmes: FreelanceHER 100, Gametech365 @HOST, Stockport Creative Campus, Creative Solutions Programme • Created £2.93 million in social value with an SROI of £4.18 • Empowered women, creatives, and tech entrepreneurs through tailored initiatives that foster business growth, innovation, and professional development
76% 79% Formed collaborations Innovated products/services STOCKPORT CREATIVE CAMPUS
31% 87% University students Female participants CREATIVE SOLUTIONS PROGRAMME
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£44.2 million TOTAL SOCIAL VALUE OVER THE PAST 3 YEARS
KEY RESULTS SVB has adopted the UK widely recognised social accounting methodologies, Social Return on Investment (SROI) and Local-Multiplier (LM), to account for value .
CONCLUSION
These programmes collectively demonstrate IN4 Group’s exceptional ability to generate social value through inclusive, innovative, and impactful initiatives. By addressing barriers to participation, fostering collaboration, and equipping individuals with future-ready skills, IN4 Group is driving economic growth, societal transformation, and sustainable development across the tech and creative sectors. IN4 has generated a total of £44.2m in Social Value over the past 3 years.
The Social Value Quality Mark (SVQM) wheel has been adopted to identify value in one or more of its themed areas, the evaluation being aligned with the principles, standards and levels set out by SVQM’s silver criteria .
n i
£25.3 million DELIVERED VALUE IN 2024 £3.88 for every £1 invested SOCIAL RETURN ON INVESTMENT
Leadership
Based upon information supplied, analysed, and
£25.3m of value in 2024, giving a Social Return on Investment (SROI) of £3.88 for every £1 invested .
s t m
verified, it was calculated that the initiatives listed delivered
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Principle 1 Involve stakeholders
Principle 2 Understand what changes
P
EVALUATION METHODOLOGY
H
Principle 3 Value the things that matter
Principle 4 Only include what is material
INVOLVE STAKEHOLDERS
Principle 5 Do not overclaim
Principle 6 Be transparent
In addition to the SVQM themes, the evaluation is based on Social Return on Investment (SROI) and Local Multiplier (LM) principles. These were chosen as the most appropriate methodologies to monetise the impact of the programmes and convert them into value. SROI being measured through the eight key principles of social value.
Principle 7 Verify the result
Principle 8 Be responsive
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METHOD
SCOPE This report covers IN4 group delivery in the 2023-24 academic year and includes: 1. CyberFirst: Schools and Colleges scheme 2. Skills City: Skills Bootcamps operation 3. Programmes: • FreelanceHER 100 • Gametech365 @HOST
Step 1 Map stakeholders
Step 2 Consider what stakeholders value
Step 3 Develop social commitment and indicator measures
Step 4 Stakeholder engagement and consultation
Step 5 Define what has changed for stakeholders
Step 6 Define the difference that the change(s) made: (a) Education and Skills (b) Employment and Volunteering (c) Health and Wellbeing
(d) Environmental (e) Housing (f) Crime and Justice
(g) Social and Community (h) Economic
• Stockport Creative Campus • Creative Solutions Programme
DATA REVIEW The report’s data and information, sourced from IN4 Group, include stakeholder interviews, case studies, testimonials, programme content, learning outcomes, and financial and performance metrics. This independent analysis has informed the conclusions presented in this report, highlighting the outcomes, impact, and aligned value of the initiatives and projects.
Step 7 Define where the value has been created
Step 8 Allocate a financial value
Step 9 Allocate a non-financial value
Step 10 How influential has IN4 Group been?
Step 11 Where has value been created?
Step 12 Define if it would happen anyway
Step 13 Define who else is responsible for changes
Step 14 Define if the changes cause a negative effect
Step 15 Define how long the change(s) will last
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CYBERFIRST CyberFirst aims to ensure a sustainable supply of diverse, high-quality talent for the UK’s future cyber workforce. By equipping young people with essential digital awareness and skills, the UK government seeks to empower them to pursue careers in cyber security.
Launched in 2015 as a National Cyber Security Centre (NCSC) pilot, CyberFirst forms part of a broader DCMS strategy to raise awareness of cyber security and build a robust talent pipeline. The programme has expanded annually, supported by growing industry collaboration. Its core objectives include educating and inspiring the next generation about cyber security’s
importance and potential, developing a skilled workforce, fostering a network of industry stakeholders to advance the sector, and increasing diversity within the field. IN4 Group is responsible for the delivery of CyberFirst across the North West and West Midland regions.
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CYBERFIRST Schools & Colleges Scheme Pathway
“Developing a diverse cyber workforce is vital for ensuring the UK remains safe online, and we are committed to removing barriers so young people can pursue careers in the field. I am delighted to see the positive impact our CyberFirst initiative is having in the North West – recognising schools for the very best in cyber education and helping pupils develop valued tech skills. Working with IN4 Group, I look forward to seeing the programme grow across the region, paying dividends for the local ecosystem and contributing to our national cyber resilience now and into the future.”
School or college express an interest in scheme
Invited by IN4 to discover more about scheme
School or college supported to apply for CyberFirst recognition
Rigorous assessment process to gain bronze, silver or gold recognition
Once formally recognised, school or college can be assigned an industry partner
Industry partner works with recognised schools to create individual action plans
School or college progress and are given access to wider CyberFirst opportunities
National Cyber Security Centre
Lindy Cameron Chief Executive
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“We feel immensely privileged to be able to volunteer time supporting the CyberFirst Schools & Colleges programme. It is such a thrill to be able to inspire young people, especially those from underrepresented groups, to consider a future in tech.”
School and College teachers and representatives agree that CyberFirst has made a significant positive impact, sparking interest in cyber security and tech careers.
OUTPUTS
148 Schools or Colleges engaged with this academic year 17 Schools or Colleges went through recognition application
28 Schools or Colleges Expressed an interest 29 Schools or Colleges now recognised
Schools & Colleges Location
CyberFirst Recognised Schools
West Midlands - 2% Cumbria - 2% Cheshire - 14%
Merseyside - 14% Lancashire - 25% Greater Manchester - 48%
7
16
6
Gold award
Silver award
Bronze award
“All my pupils loved it, and I look forward to working with you and getting you into our school soon!” Lord Derby Academy
“I have learnt software which I have not used before. Furthermore, my social skills and confidence have improved.” Student
“CyberFirst experiences developed my ability to think creatively and strategically to solve problems while also demonstrating my enthusiasm and capacity to learn new skills and adapt to new software.” Student
“We feel we have gained deeper insights into the CyberFirst recognition process, industry initiatives, and strategies to increase diversity in tech.” School
“Students enjoyed the variety of activities they could take part in - there was something of interest for everyone.” Millfield High School
“I am very much looking forward to engaging with the programme. This opportunity will enrich the lives of the young people we teach.” College
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Student feedback highlights the feeling that the events successfully provided an engaging and educational experience, leaving a lasting impact on students and their perception of cyber and tech careers.
EVENTS
68 Events facilitated across the North West & West Midlands
148 Schools or Colleges attended CyberFirst events 3974 Students exposed to new opportunities within the sector
It really was enjoyable. I learnt so many new things about careers in cyber and technology, and it has really inspired me to go for a tech-related career in the future, as it made me realise that I have a passion for computer science. I’d like to continue it into the future, hopefully! Student
Representation at events
67% Female 33% Ethnic minority backgrounds
54 Partners supported CyberFirst
“Getting an idea of different roles within the industry was very useful. A few students left and commented saying they did not know there were so many different jobs. They really enjoyed the Sphero and IBM code-breaking activities.” Neston High School
“It opened their eyes to cyber security being about problem- solving rather than just technology.” Blackburn Central High School
“The event was really good and helpful. I have learnt a lot from this and would consider working with the Cyber Force in the future.” Student
31% Disadvantaged/Pupil premium groups
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PARTNERSHIPS
Partners include:
“Working with IN4 Group on the CyberFirst programme has enabled my department to tap into a new area and be able to provide opportunities to the young people we work with.” Manchester United Foundation
Building on the success of IN4 Group’s inaugural year of the CyberFirst Schools and Colleges scheme, this achievement has been greatly supported by outstanding partnership efforts and collaboration with a range of key stakeholders. Industry feedback confirms that CyberFirst is highly valued for fostering networking, collaboration, and knowledge-sharing among industry, education, and government stakeholders.
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SOCIAL IMPACT SUMMARY
Throughout the evaluation process, a wide range of key stakeholders were engaged, and activities were comprehensively assessed in accordance with the nationally recognised Social Value Quality Mark (SVQM) standards. This has identified over £2.13 million of social value created, along with a social return on investment (SROI) of £2.89 for every £1 invested .
£2.13 million SOCIAL VALUE CREATED
£2.89 SOCIAL RETURN ON INVESTMENT for every £1 invested
The student demographics include 67% female, 33% from ethnic minority backgrounds, and 31% from pupil premium groups. CyberFirst enables individuals from some of the most deprived areas of the country to begin their journey towards becoming trained and upskilled to seize future opportunities within the sector. Feedback from stakeholders includes:
• Industry feedback underscores the high value of CyberFirst in fostering networking, collaboration, and knowledge-sharing among stakeholders from industry, education, and government. • School and college representatives affirmed that
• Students expressed that the events were both engaging and educational, leaving a lasting positive impact on their perceptions of cyber and tech careers. • Providing students with an improved outlook and new goals, positioning them to become part of the future workforce in cyber and tech.
The key areas of social value creation were identified within the SVQM’s themed categories: Employment & Volunteering, Health & Wellbeing, Economic, Social & Community, Education & Skills and Crime & Justice.
CyberFirst has had a significant positive impact, inspiring students’ interest in cyber security and tech careers.
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CyberFirst demonstrates the power of strategic investment in creating future-ready talent. By generating £2.13 million in social value and achieving a £2.89 return for every £1 invested , the programme is equipping individuals from underserved communities with the skills and confidence to seize opportunities in cyber security. With 67% female participants, 33% from ethnic minority backgrounds, and 31% from pupil premium groups, CyberFirst is not only shaping careers but also reshaping the industry’s inclusivity and capacity to meet growing demands. Dave McGuinness Social Value Business
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SKILLS CITY As one of the country’s largest professional technology training providers, Skills City delivers a unique technology talent acquisition solution. By unlocking the potential of highly skilled local talent from within diverse and disadvantaged communities, it drives prosperity for businesses and communities.
Supported by the Department for Education (DfE) and part of the Government’s Lifetime Skills Guarantee, Skills City offers employer- led digital Skills Bootcamps. These bootcamps provide people from all backgrounds with pathways into high-demand tech fields, including Software Engineering, Cloud Engineering, Cloud
Manchester Combined Authority (GMCA), Lancashire LEP, and West Midlands Combined Authority (WMCA) , Skills City has delivered innovative bootcamps to empower individuals from some of the UK’s most deprived areas. Skills City combines cutting-edge training with local talent acquisition, helping organisations build ambitious and diverse workforces while driving prosperity for communities.
Security, Data Analytics, and Gametech. Through partnerships with the Greater
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Skills Bootcamps are developed in partnership with local employers, providers, and authorities to help fill skills gaps and vacancies in local areas. Designed to be flexible, to fit learning around family or other commitments. Students will also have a guaranteed job interview at the end of the course.
“An estimated 11 million adults now have the opportunity to gain a new qualification for free, designed to help them to gain in- demand skills and secure great jobs. If you’re aged over 19 and looking to change sectors or progress in your current industry, a Skills Bootcamp could be your next step to a better job.”
SKILLS CITY’S DNA
Humanising Accessing the talent Widening the talent search and building a pipeline of diverse talent to benefit the UK’s future digital technology workforce
Belonging Showcasing the talent Focusing on capability not qualification by showcasing talent that would often be overlooked due to lack of experience
Culture Understanding the talent Unlocking hidden potential in our communities, enabling employers to work directly with individuals and nurture their growing talent
Department for Education
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SKILLS BOOTCAMP JOURNEY
Aged 19+ and looking to update or build new skills
Apply directly to Skills City and select a digital Skills Bootcamp of choice
Complete a Skills Bootcamp, including industry related project experience
Have a guaranteed interview with industry employer
Potentially progress into employment or further learning within the tech sector
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OUTPUTS
“It had a massive impact as I made a complete career change after coming from a design background of 12 years in the fashion industry. This was a huge leap for me, but something I’ve always been passionate about. It gave me a lot of confidence and actual skills in industry,
1084 Students enrolled 38 Skills Bootcamps facilitated
78% Success rate
so it was an incredibly beneficial experience.”
844 Skills City graduates
Annabelle Evans Cloud Security graduate
“Thank you to Skills City for the collaboration both in the UK and across the globe. The commitment to improving the lives of those in the community through upskilling and employment is incredible, and we are proud to support your mission.” Laura Addison Senior Programme Manager AWS re/Start
Progression
11,000 Learning weeks accessed
40% Students sustained or secured employment
2% Students
progressed into full time education
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ANALYSIS
IN4 Group is committed to fostering positive engagement and creating inclusive learning environments for individuals seeking to develop new skills or transition into digital careers. This commitment is clearly reflected in the demographic analysis of Skills City’s digital Skills Bootcamps , which showcase impressive representation among traditionally underrepresented groups in technology.
Skills Bootcamps: Student Gender
Skills Bootcamps: Student Ethnicity
Asian - 10% Black - 36% Mixed - 5% Other - 6% White - 40% Prefer not to say - 3%
Male - 60% Female - 38% Other - 1% Prefer not to say - 1%
Skills Bootcamps: Student Residential Breakdown
East - 5 North East - 6 South West - 15 Yorkshire & Humber - 17 East Midlands - 27
This chart highlights the residential breakdown of students with 573 (53%) North West residents. The programme was accessed by students who live in various UK areas of multiple deprivation.
The chart above highlights the gender breakdown of students with 412 (38%) female learners, which is above the current 31% (ONS) working within the IT Digital Sectors in the UK.
The chart above highlights the ethnicity breakdown of students, with 643 (57%) from ethnic minority backgrounds ; which is above the 20% (ONS) BAME IT specialists working within the IT Digital Sectors in the UK.
South East - 387 West Midlands - 54 North West - 573
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SKILLS CITY SUCCESS STORY Meet Xanthe
“Skills City really went above and beyond my expectations. I wanted to brush up on some of my art skills, but I learned so much. The networking, quality of the course and the lectures were brilliant. The gametech programme has hugely helped me with the skills I’ve learnt in my freelance career. I’ve had opportunities in industries inside and outside of video games that I didn’t even know would be available.” Cobi Fusco Skills City Gametech graduate
“Embarking on a new career has been transformative for my life. I’ve got confidence and it’s made a big difference to my family. My current role is 100% working from home; it fits in really well with the school runs and allows me to be there when the children are at home. The advice I’d give other mums thinking about whether to take this step is just go for it. You’ll have something amazing on your CV and will learn new skills.”
Xanthe Sharp Skills City Champion
After taking a career break, mum of two, Xanthe Sharp, completed the Cloud Engineering Skills
Bootcamp and is now an apprentice business analyst at Modular Data.
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SKILLS CITY SUCCESS STORY Meet Terry
Terry Tucker Intern IT Engineer, BAE Systems
Terry Tucker’s lifelong dream was to work at BAE Systems. However, as a neurodiverse individual, he faced challenges during interviews that threatened to derail his aspirations.
Fortunately, he found a solution in Skills City’s AWS re/Start Cloud Engineering Skills Bootcamp. Skills City introduced him to BAE Systems and gave him the opportunity to work with their team on a live industrial technology project, which he successfully completed.
Terry’s hard work paid off when he landed a coveted trainee engineer placement at BAE Systems, where after just six months, he was offered a permanent role as an IT engineer intern. Now, Terry is living his dream and contributing to technological advancements in aerospace and defence.
“Skills City has been a huge success in the North West and the UK, supporting the adoption of advanced technologies and creating new capabilities in the supply chain.”
Iain Minton Technology Capability Delivery Director, BAE Systems
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PARTNERSHIPS
A selection of partners include:
The success of IN4 Group’s contribution to the technology sector is rooted in its strong relationships with a wide network of support and delivery partners. These partnerships provide invaluable access to sector insights, emerging trends, critical information, expert knowledge, and opportunities for participants, ensuring the relevance and impact of the programmes delivered.
This collaborative approach is essential to achieving the remarkable outcomes of the Skills Bootcamps. In the past year alone, IN4 Group engaged with nearly 200 partners and employers , creating and facilitating pathways for
students to access real-world opportunities and advance their careers in technology. Without the dedication and support of these partners, the transformative impact achieved through Skills City would not be possible.
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SOCIAL IMPACT SUMMARY
£20.3 million SOCIAL VALUE CREATED
£3.98 SOCIAL RETURN ON INVESTMENT for every £1 invested
Through engagement with a range of key stakeholders and rigorous evaluation aligned with the nationally recognised Social Value Quality Mark (SVQM) standards, IN4 Group has demonstrated its exceptional ability to create meaningful impact. An independent evaluation has identified £20.3 million of social value generated through the Skills City digital Skills Bootcamps, achieving an impressive Social Return on Investment (SROI) of £3.98 for every £1 invested .
The key areas of social value creation were identified within the SVQM’s themed categories: Employment & Volunteering, Education & Skills, Economic, Health & Wellbeing, Social & Community and Crime & Justice. IN4 Group’s dedication to diversity and inclusion is reflected in the transformative outcomes of the programme. The Skills City digital Skills Bootcamps proudly showcase:
• 57% of students are from ethnic minority backgrounds, breaking down barriers for underrepresented ethnic communities • 38% female participation, far exceeding industry norms and addressing the gender gap in tech • 1% identifying as non-binary, affirming the programme’s inclusive ethos for all gender identities These results underscore the programme’s commitment to providing equitable access to opportunities in the tech and digital industries.
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By actively engaging underrepresented groups and fostering inclusive learning environments, IN4 Group is building a tech workforce that both reflects and exceeds society’s diversity. The bootcamps deliver more than technical expertise - they equip participants with the essential soft skills needed to navigate daily challenges and seize future opportunities. As graduates enter the workforce, industry partners and local organisations are already experiencing the benefits, with skilled individuals now meeting the sector’s growing demands. Skills City exemplifies the transformative power of inclusive, skills-driven initiatives. Generating £20.3 million in social value and achieving a £3.98 return for every £1 invested , the programme is breaking down barriers, fostering diversity, and equipping participants with the tools to thrive in the tech sector. This is not just workforce development; it’s societal progress - building a tech industry that truly reflects and serves our communities. Dave McGuinness Social Value Business
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IN4 GROUP PROGRAMMES
IN4 Group has developed a range of dynamic, fully funded initiatives aimed at empowering underrepresented groups, including women, digital entrepreneurs, and creative professionals, to thrive in their respective industries.
This report includes the following: • FreelanceHER 100 • Gametech365 @HOST • Stockport Creative Campus • Creative Solutions Programme
Together, these programmes represent IN4 Group’s commitment to growing the digital and tech sectors.
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ANALYSIS
The four bespoke programmes represent IN4 Group’s commitment to empowering diverse communities, fostering innovation, and driving sustainable growth across multiple industries, with 157 participants benefiting from the programmes and almost 800 academic learning days accessed
IN4 Programmes: Gender
IN4 Programmes: Ethnicity
Asian - 25% Black - 10% Mixed - 7% Other - 3% White - 48% Prefer not to say - 7%
Female - 76% Male - 18% Other - 3% Prefer not to say - 3%
The chart above highlights the gender breakdown of students, with 119 (76%) female learners; this is above the current 31% (ONS) working within the IT Digital Sectors in the UK
The chart above highlights the ethnicity breakdown of students, with 70 (45%) from ethnic minority backgrounds; this is above the 20% (ONS) BAME IT specialists working within the IT Digital Sectors in the UK.
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FreelanceHER 100 is an award-winning, fully funded enterprise programme created by women, for women. It is designed to help women launch and grow sustainable businesses.
The initiative is designed to give participants the mindset, skills, and support they need to turn their ambitions into reality and create their own business success stories.
This year, IN4 Group has successfully delivered both the FreelanceHER Online and FreelanceHER Salford programmes, with new bespoke partnership editions planned for the future.
Since 2020, FreelanceHER 100 has empowered women to navigate challenging times, particularly those who lost their jobs during the pandemic. The programme equips participants with the skills, confidence, and self-belief needed to succeed as freelancers or start-up founders. Many participants report that the programme positively impacted their businesses.
Building on this success, IN4 Group has developed its dynamic, multi-strand programme to empower women and other underrepresented demographics facing additional
barriers to self-employment and starting their own businesses: • FreelanceHER Online • FreelanceHER Salford • Bespoke Partnership Editions
Supported by the UK government’s UKSPF funding, GMCA, Salford City Council, DLUHC and HOST, the Home of Skills & Technology.
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OUTPUTS & IMPACT FreelanceHER 100
FreelanceHER Salford
This in-person programme specifically targeted Salfordian women, responding to research indicating a significant decline in local freelancing activity - down by over 35% in the past year. Funded by Salford City Council, this initiative addresses barriers unique to the borough.
So far, one full-day workshop has been delivered, supporting 10 women in exploring new business ideas. This session provided a hands-on, collaborative environment to spark innovation and equip participants with practical tools for entrepreneurship.
The FreelanceHER programme has been a highly impactful experience for its beneficiaries, empowering them with the confidence, skills, and community support to pursue their entrepreneurial goals. Through expert-led workshops, peer mentoring, and access to valuable resources, the programme has created a transformative environment where women feel equipped to overcome challenges and build sustainable businesses. Participants highlighted the inclusive, collaborative nature of the programme and the practical guidance it offered as key drivers of its success.
FreelanceHER Online
This fully online programme has successfully supported two cohorts of participants.
Cohort 1: Delivered over six weeks, this cohort served 23 individuals through a combination of: • Four workshops led by industry experts on key entrepreneurial topics: entrepreneurial mindset, business startup basics, finance and sales, and digital marketing • Two peer mentoring sessions facilitated by specialist external partners. Participants were grouped based on their interests and experience, ensuring tailored support and collaboration with mentors whose expertise aligned with their goals Cohort 2: Delivered over four weeks, this cohort supported 27 individuals through the workshop series alone, offering a more streamlined programme
Key Outputs
60
3 Cohorts facilitated
“A huge thanks for the support and guidance I’ve received, I now have a clear roadmap for my startup and a better understanding of the practical steps required to bring it to life. I am particularly grateful for the introductions to resources like the BIPC and the ongoing opportunities for learning, such as the workshops and one-on-one sessions with business advisors. Overall, the programme has been a transformative experience, and I am excited to continue building on the
Individuals enrolled on programmes
Progression
67% 61% 3%
Have improved their knowledge of starting a business
Plan to start a new business
Have already set up their own new business to date
foundation it has provided.” FreelanceHER Participant
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and funding opportunities. Networking events serve as a cornerstone, fostering collaboration among participants, while structured feedback ensures the programme evolves to meet the community’s needs.
By championing collaboration, driving innovation, and providing tailored professional development, Gametech365 @HOST is shaping the future of game technology. The programme is building a vibrant,
inclusive ecosystem where creativity flourishes, businesses thrive, and participants gain the skills and connections needed to excel in the ever-evolving gaming landscape.
Gametech365 @HOST is a dynamic programme dedicated to empowering the game development community and businesses through targeted workshops, strategic partnerships, and networking opportunities.
Officially launched in January 2024, the initiative aims to drive innovation, enhance professional skills, and build meaningful connections within the gaming industry.
Key funding partners, including Salford City Council, GMCA, the UK government, DLUHC, and HOST, the Home of Skills & Technology, support the programme. This support enables Gametech365 @HOST
to deliver a comprehensive lineup of workshops, training sessions, and roundtables. Topics range from game development and VR integration to intellectual property management, legal guidance,
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OUTPUTS & IMPACT Gametech365 @HOST
The programme has proven to provide significant value in empowering participants, driving growth, and nurturing a vibrant game development community. Feedback from participants highlights key successes, such as the enhancement of both technical and leadership skills, expanded professional networks, and tangible business growth. At the same time, areas for improvement were identified, including the relevance of certain projects, clarity of communication, and the need for more diverse learning pathways to accommodate participants with varying experience levels.
Key Outputs 26 Participants engaged
“Gametech365 @HOST is a revolutionary new programme format that seems to really consider me as a business owner and responds to my needs on my terms - making it much more likely to provide high-value results from my interactions with the programme.” Gametech365 @HOST Participant “By adopting Discord through the Gametech365 @HOST programme, indie studios and future technology enthusiasts have been able to improve their team’s collaboration and productivity. The platform’s robust features, such as dedicated channels for different projects and topics, have streamlined their workflow, reduced miscommunications, and ensured everyone stays informed and aligned on project goals.” Gametech365 @HOST Participant
17 Sessions facilitated
Gametech365 @HOST has successfully engaged 26 participants, providing tailored support through a balanced blend of online and face-to-face sessions. The programme offers a wide array of resources, including peer mentorship, UX fundamentals, source control, crowdfunding strategies, and networking opportunities, all aimed at addressing the participants’ varied needs. Participants benefit from forward-thinking roundtables and events that foster collaboration and knowledge exchange, effectively bridging the gap between industry demands and individual aspirations. By delivering cutting-edge knowledge, practical skills, and valuable industry connections, the programme has demonstrated its ability to drive growth for independent creators, freelancers, and game technology entrepreneurs. Additionally, Gametech365 @HOST has established a supportive community that extends beyond its structured activities. This provided participants with an enduring network to sustain their professional development and innovation efforts.
21% Created new jobs
29% Increased workforce hours
With its emphasis on innovation, collaboration, and professional development, Gametech365 @HOST has effectively facilitated personal and professional growth, strengthened participant businesses, and contributed to the development of a dynamic and sustainable ecosystem for the future of game development.
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Stockport Creative Campus
early-stage creative digital entrepreneurs, offering them direct access to essential resources such as networking opportunities, personalised one-to-one
business mentoring, masterclasses, and interactive workshops - all designed to fuel growth and innovation locally.
The Stockport Creative Campus Programme builds on IN4 Group’s proven legacy across the UK, presenting an unparalleled opportunity to reimagine Stockport’s historic, heritage-rich centre as a sustainable, world-class digital arts neighbourhood.
IN4 Group, supported by Stockport Council, MadLab, Manchester Metropolitan University, and FutureEverything, provides a visionary multi- agency approach to drive bold advancements in
access to arts and cultural assets, ensuring their value endures for future generations. This fully funded initiative supported Stockport’s
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Key Outputs
OUTPUTS & IMPACT Stockport Creative Campus
55
2 Cohorts facilitated
“I loved the networking and by the end of the programme feeling like we are on one big team, all supporting each other to reach our goals. I honestly can’t tell you what this alone has done for my confidence, and the life that it is breathing into my business having so many like-minded people around me! I feel much more embedded and connected with the creative community in Stockport, which I was completely lacking before Stockport Creative Campus.” Stockport Creative Campus Participant
Participants enrolled
The programme fostered a vibrant sense of community and collaboration while driving measurable business growth. Participants highlighted the value of networking lunches, one-to-one mentoring, and interactive workshops, which provided crucial resources and confidence to early-stage creative digital entrepreneurs. The programme also significantly impacted participants’ confidence, mindset, and engagement with Stockport’s creative community, creating lasting connections and fostering innovation locally.
Representation
The Stockport Creative Campus Programme is an 8-week, fully funded initiative designed to empower 55 of Stockport’s early- stage creative digital entrepreneurs. Hosted at the iconic Houldsworth Mill, the programme created a dynamic environment for local freelancers to connect, collaborate, and grow. Highlights included tailored business mentoring from experienced coaches, weekly in-person workshops on key business topics, and lasting connections through networking events, cohort WhatsApp groups, and access to IN4 Group’s alumni networks. The programme delivered transformative outcomes for a range of participants, including sole traders, entrepreneurs, registered companies, private limited companies, limited liability companies, and community interest companies.
82% 57% 16%
Female representation
With caring responsibilities
Identified as disabled
Key outcomes included:
76%
79%
of participants gained new collaborations or relationships
developed new products, services, or ways of working
“It was inspiring to meet so many other small independent entrepreneurs. It can be a lonely place, but now we have this community moving forward.” Stockport Creative Campus Participant
85%
Direct results include an £18k increase in work, 225% growth in Instagram reach, a celebrity endorsement, and recruitment of new team members
of participants would recommend the programme
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Creative Solutions Programme
“This collaboration underscores a shared commitment to shaping a vibrant future for immersive technologies and the creative economy.”
The Creative Solutions Programme is a collaboration between IN4 Group and The King Abdulaziz Centre for World Culture (Ithra by Aramco), Saudi Arabia’s leading cultural and creative destination for talent development.
This pioneering partnership aims to bolster Saudi Arabia’s creative economy by empowering digital content creation in immersive technologies. Through this collaboration, IN4 Group aims to
leverage its expertise in delivering cutting-edge technology programmes to nurture talent and foster innovation within the Kingdom.
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OUTPUTS & IMPACT Creative Solutions Programme
Key Outputs 16 Students benefitted
87% Female representation
31% University students attended
The Creative Solutions Programme’s key outcomes include equipping participants with advanced technical skills in rapid prototyping and problem- solving, practical experience with VR game engine development, and insights into the UK’s immersive and creative industries. Participants forged valuable professional networks across business, academia, and creative sectors while gaining expertise in industry-standard processes like iterative development and scrum meetings. The programme has also elevated global recognition of Creative Solutions, showcasing its alumni as pioneers in the creative economy.
The Creative Solutions Programme provided an immersive introduction to the UK’s thriving creative and immersive technology ecosystem. Participants engaged in hands-on workshops that blended real-world applications of immersive technologies with practical insights into operating within the UK’s creative industries. The programme hosted a diverse cohort of 16 individuals (87% female and 13% male) from Riyadh, the Eastern Province, and Jeddah, who were tasked with solving a creative challenge. Leveraging the specialist skills gained from the Creative Solutions Programme, they worked on innovative solutions while accessing a wide network of UK infrastructure and industry links. Designed to foster global collaboration, the programme offered unparalleled networking opportunities with leading UK companies and global experts across the business and immersive sectors. Participants also experienced the UK’s rich cultural and creative landscape through visits to key hubs, including MediaCity in Manchester - renowned for its digital innovation - and London, where they toured cutting-edge immersive facilities and leading video game development studios.
The cohort can continue their development through the Gametech365 community at HOST in MediaCity, where they will gain access to: • Workshops and masterclasses to deepen skills in the Gametech industry • Flexible resources for remote participation or in-person collaboration with HOST • Cutting-edge facilities for training, live-streaming, and tournaments at HOST’s immersive campus • Global networking through platforms like Discord to expand their connections in the creative ecosystem. These opportunities will help the cohort build thriving ventures and drive sustainable growth in the creative industries.
“The Creative Solutions Programme is more than just a training ground; it is a global stage where our local talents showcased their brilliance. We are not just nurturing innovators; we are fostering pioneers who will redefine the immersive tech landscape.” Miznah Alzamil Head of Creativity and Innovation Ithra
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IN4 Group Programmes IN4 Group’s suite of innovative programmes – FreelanceHER 100, Gametech365 @HOST, Stockport Creative Campus, and the Creative Solutions Programme - has demonstrated exceptional impact in creating social value, empowering participants, and driving growth across diverse sectors. Independent evaluations, conducted in alignment with nationally recognised Social Value Quality Mark (SVQM) standards, revealed over £2.93 million in social value generated and an SROI of £4.18 for every £1 invested .
SOCIAL VALUE SUMMARY
£2.93 million SOCIAL VALUE GENERATED
£4.18 SOCIAL RETURN ON INVESTMENT for every £1 invested
The key areas of social value creation were identified within the SVQM’s themed categories: Health & Wellbeing, Economic, Employment & Volunteering and Social & Community. Across all programmes, participants highlighted the inclusive environments, expert guidance, and practical resources as pivotal to their success. The initiatives have not only strengthened businesses and communities but also laid the foundations for sustainable innovation and growth in the creative, digital, and gaming industries.
IN4 Group’s innovative programmes are a shining example of how targeted investment in skills, creativity, and collaboration can generate transformative social value. With a Social Return on Investment of £4.18 for every £1 invested, these initiatives are not just changing lives - they’re building sustainable ecosystems that empower individuals, drive business growth, and shape the future of the digital and creative industries. Dave McGuinness Social Value Business
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Key Highlights:
FreelanceHER Empowered 60 women through three cohorts, with 67% improving business knowledge, 61% planning new businesses, and 3% already establishing ventures while fostering confidence and collaboration Stockport Creative Campus Supported 55 participants through two cohorts, with 76% forming new collaborations, 79% innovating products or services, and 85% recommending the programme , generating tangible business results like £18k in increased work and significant social media growth
Gametech365 @HOST Engaged 26 participants across 17
sessions, creating new jobs (21%) and expanding workforce hours (29%) , while enhancing technical and leadership skills and contributing to a thriving gaming ecosystem
Creative Solutions Programme Advanced technical skills in VR and rapid prototyping for 16 students, with
87% female participants and 31% university students , while
fostering global professional networks and showcasing alumni as leaders in the creative economy
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LOCAL VALUE
Workforce
IN4 Group recruits local talent whenever possible and engages a local supply chain to deliver specialist activities within its programmes. Delivery is spearheaded by IN4’s skilled team of 84 , who have played a key role in successfully executing these activities. Promoting a local workforce also brings environmental benefits, including reduced carbon emissions from shorter commutes. The average
Salford - 12% Greater Manchester - 56%
Lancashire - 11% Cheshire - 12% Merseyside - 1% Other - 8%
vehicle commute to MediaCity by the workforce is calculated at 21 miles and 34 minutes , aligning with recommended commute times within the UK.
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Supply Chain
IN4 Group operates a diverse and far-reaching supply chain spanning local, regional, national, and international levels. With the involvement of 211 suppliers, the group has effectively facilitated its evaluated activities, contributing to an investment spend of £6.5 million .
Local Regional National International
Local Supply Chain
Local North West-based suppliers form a significant part of IN4 Group’s supply chain, comprising 102 suppliers (48%) and accounting for £3.3 million of the total supply chain investment. This translates to an estimated £1.74 million in Local Economic Value being retained within the local economy.
Salford - 17% Greater Manchester - 44% Lancashire - 25% Cheshire - 3% Merseyside - 6%
Stockport - 3% Derbyshire - 1%
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