Warhammer Fantasy Roleplay

Chapter III: Careers

p uTTIng IT all T ogeTher You may recall Nicole’s Outlaw from the examples in Chapter 2 . Let’s follow this character in play and see how the character changes through several careers. After Nicole completed the process of character creation, she knew that her character was an Elf Outlaw. That’s a bit sparse as backgrounds go, so she fills in some details. Nicole decides that while travelling through the forest, her character, Tallana, killed a deer to feed a band of starving pilgrims. Her merciful act proved her undoing because, unbeknownst to her, that part of the forest was the private preserve of a nearby Noble. She was chased deep into the woods by his guards, where she fell in with an Outlaw band. Later the band was betrayed and most of them killed. Tallana managed to flee and fell in with some other adventurers. This is where the campaign starts. The PCs have a variety of adventures and soon enough Tallana has completed the Outlaw career. In the course of the campaign, the PCs have returned several times to the lands of the Noble who wants Tallana’s head. They have also discovered evidence to suggest this Noble is deeply corrupt and Tallana longs to expose him and give him his comeuppance. She thus moves into the Highwayman career. This fits in well with her goals. Now, in addition to adventuring, Tallana begins to haunt the roads around the Noble’s manor, robbing his supporters and spreading word of his corruption. Tallana’s deeds win her widespread support amongst the peasantry. By the time she finishes the Highwayman career, the countryside is ready to erupt. When the PCs discover that not only is this Noble corrupt, but he’s been secretly practicing necromancy, Tallana knows what she must do. She rallies the peasantry and those guards disgusted by the Noble’s actions, and forms a new Outlaw band. She then moves into the Outlaw Chief career as the campaign races towards its climax. C areer f ormaT Name A description of the career follows the name, giving you the general background of it and its place in the Old World.

Advance Scheme

Main Profile WS BS

S WP Fel +5% +5% — — +5% +10% — +10% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills If this is your Starting Career, you gain the skills listed here. Given a choice between two skills, you should decide on which you prefer. Talents If this is your Starting Career, you gain the talents listed here. Given a choice between two talents, you should decide on which you prefer. Trappings If this is your Starting Career, you gain the trappings listed here in addition to those all starting characters get. If you are trying to move into this career, you must acquire the listed trappings before you can do so. When armour is listed, the Basic term is given first, with the Advanced option listed in parentheses. An entry might say Light Armour (Leather Jack and Leather Skullcap). This means that the career starts with light armour if you are using the Basic Armour system, or a leather jack and leather skullcap if using the Advanced Armour system. For more information on Basic and Advanced Armour, see Chapter 5: Equipment . Career Entries The listed careers all have exits into this one. If you see a career you like, you can easily figure out how to get into it. Career Exits When you finish this career, you can take any of these exits for 100 xp. T Ag Int

b asIC C areers There are sixty Basic Careers. These are arranged alphabetically in the following section. Advanced Careers begin on page 61. T able 3-2: b asIC C areers Agitator Apprentice Wizard Bailiff Barber-Surgeon Boatman Ferryman Fieldwarden Fisherman Grave Robber Hedge Wizard Noble Norse Berserker Outlaw Outrider Peasant

Smuggler Soldier Squire Student

Thief Thug Toll Keeper Tomb Robber

Bodyguard Bone Picker Bounty Hunter Burgher Camp Follower Charcoal-Burner Coachman Entertainer Envoy Estalian Diestro

Hunter Initiate Jailer Kislevite Kossar Kithband Warrior Marine

Pit Fighter Protagonist Rat Catcher Roadwarden Rogue Runebearer Scribe Seaman Servant Shieldbreaker

Tradesman Troll Slayer Vagabond Valet Watchman Woodsman Zealot

Mercenary Messenger Militiaman Miner

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