Warhammer Fantasy Roleplay

Chapter III: Careers

— J aIler —

d esCrIpTIon The Empire is a nation of laws, which means it’s also a nation of jails. Despite the best efforts of the clergy of Verena, the Goddess of Justice, the innocent are just as likely as the guilty to end up in jail. Better too harsh than too lax is the opinion of the law. Imperial jails are foul dungeons that smell equally of fear and excrement. Jailers preside over these institutions, using a combination of brutality and humiliation to keep order. Jailers generally have no sense of justice or pity, and are seldom swayed by pleas or speeches (though bribes are gladly accepted). The worst are outright sadists, delighting in the power they hold over their charges. d esCrIpTIon Originally, the Kossars were an Ungol tribe that lived northeast of the Empire. An eastern people known as the Gospodars invaded this region, subjugated the Ungols, and founded the nation of Kislev. During this conflict, the Kossars sold their skills to the Gospodars as Mercenaries, fighting against other Ungol tribes. Their unique style of fighting impressed the Gospodar nobility, and since that time Kossar regiments have served the Tzars of Kislev. These days the Kossars are no longer a tribe, but a tough military unit drawn from all over Kislev. They are armed with bows and great axes, making them quite flexible on the battlefield. Many Kossars, tired of the ceaseless warfare of their native land, travel to the Empire to become Mercenaries or adventurers. Note: If this is your Starting Career, you are from Kislev.

— Jailer Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% — +10% +10% — — +5% — Secondary Profile A W SB TB M Mag IP FP — +3 — — — — — — Skills: Command, Consume Alcohol, Dodge Blow, Heal or Sleight of Hand, Intimidate, Perception, Search Talents: Resistance to Disease, Resistance to Poison, Specialist Weapon Group (Entangling), Wrestling Trappings: Bottle of Common Wine, Tankard, Any one of: Bola, Lasso, Net Career Entries: Bodyguard, Rat Catcher Career Exits: Bailiff, Bodyguard, Interrogator, Rat Catcher, Watchman

— k IsleVITe k ossar —

— Kislevite Kossar Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +10% — +10% — — +10% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Common Knowledge (Kislev), Consume Alcohol, Dodge Blow, Gamble or Gossip, Outdoor Survival, Perception, Search, Speak Language (Kislevian) Talents: Specialist Weapon Group (Two-handed), Strike to Injure Trappings: Bow with 10 Arrows, Great Weapon (Two- handed Axe), Medium Armour (Mail Coat, Leather Jack, and Leather Leggings) Career Entries: None Career Exits: Bounty Hunter, Mercenary, Sergeant, Shieldbreaker, Veteran

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