Warhammer Fantasy Roleplay

Chapter III: Careers

— k IThband w arrIor —

d esCrIpTIon Some Elves live in secluded glades deep inside the

— Kithband Warrior Advance Scheme — Main Profile WS BS S T Ag Int WP Fel +5% +5% — — +10% +10% +5% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Concealment, Dodge Blow, Follow Trail, Heal or Search, Outdoor Survival, Perception, Scale Sheer Surface, Silent Move Talents: Marksman or Rover, Rapid Reload or Warrior Born Trappings: Elfbow with 10 Arrows, Light Armour (Leather Jack) Career Entries: Hunter, Messenger Career Exits: Hunter, Outrider, Scout, Vagabond, Veteran Note: Only Elves of woodland origin can enter this career. Main Profile WS BS S T Ag Int WP Fel +10% +10% +10% — +5% — +5% — Secondary Profile A W SB TB M Mag IP FP +1 +3 — — — — — — Skills: Common Knowledge (the Wasteland) or Gamble, Consume Alcohol, Dodge Blow, Gossip or Secret Language (Battle Tongue), Intimidate, Row, Swim Talents: Disarm or Quick Draw, Strike Mighty Blow, Strike to Stun Trappings: Bow or Crossbow with 10 Arrows or Bolts, Light Armour (Leather Jack), Shield, Grappling Hook, 10 Yards of Rope Career Entries: Boatman, Fisherman, Seaman Career Exits: Mate, Outlaw, Sergeant, Smuggler, Thug — Marine Advance Scheme —

great forests. As the taint of Chaos has become worse, these Elven lands have declined. Within the Empire few Elven communities are left, the largest being in Laurelorn. Beneath the boughs of the forest the Elves fight a hidden battle with Beastmen and other foul creatures. Small units of warriors, known as Kithbands, take the fight to the enemy. As their name indicates, Kithbands are made up of Elves from

related family groups and they fight under their clan emblems. These skilled bowmen protect the Elf settlements from the dark things of the wood. Every bow is needed to stave off the destruction of the remaining Elf lands of the Empire.

— m arIne —

d esCrIpTIon Marines are ship-borne soldiers who can be found in the Imperial fleet and onboard the larger private vessels. They protect their ships from pirates, Norse

marauders, and other raiders. Unlike seamen, whose primary duty is sailing the ship, Marines are onboard only to fight. When in port, Marines frequently form

press gangs to fill out the ship’s crew. More than one unsuspecting citizen has awoken at sea after taking a belaying pin to the head from an overzealous press ganger. Due to these activities, and their own drunken brawling, Marines are resented in many seaside communities. When raiders attack, however, these same citizens are quick to accept the aid of battle-hardened Marines. Note: During character creation, if you take Common Knowledge (the Wasteland), your character can be from the great port of Marienburg at your option.

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