Warhammer Fantasy Roleplay

Chapter III: Careers

— m erCenary —

d esCrIpTIon War never ends in the Old World and that means there is always need for fighting men. While the Empire does maintain a standing army, its strength is bolstered with Mercenaries. Nobles and rich Merchants also hire such fighters to protect their interests, many having what amounts to private armies. Mercenaries range from wild youths with a taste for adventure to grizzled professional soldiers who’ve seen a dozen battles or more. These sell-swords come from all over, though Tilea is particular famed for its regiments. All Mercenaries dream of untold riches; for most of them, the reality is an early death and an unmarked grave. Note: During character creation, if you take Common Knowledge (Tilea) and Speak Language (Tilean), your character can be from Tilea at your option.

— Mercenary Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +10% +5% +5% +5% — +5% — Secondary Profile A W SB TB M Mag IP FP +1 +2 — — — — — — Skills: Animal Care or Gamble, Common Knowledge (Bretonnia, Kislev, or Tilea), Dodge Blow, Drive or Ride, Gossip or Haggle, Perception or Search, Secret Language (Battle Tongue), Speak Language (Tilean) or Swim Talents: Disarm or Quick Draw, Rapid Reload or Strike Mighty Blow, Sharpshooter or Strike to Stun Trappings: Crossbow with 10 Bolts, Shield, Medium Armour (Mail Shirt and Leather Jack), Healing Draught Career Entries: Bodyguard, Bounty Hunter, Demagogue, Fieldwarden, Kislevite Kossar, Militiaman, Miner, Norse Berserker, Outrider, Pit Fighter, Soldier, Thug, Watchman Career Exits: Bodyguard, Bounty Hunter, Outlaw, Sergeant, Shieldbreaker, Veteran Main Profile WS BS S T Ag Int WP Fel +5% +5% — +5% +10% +5% +5% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Animal Care, Common Knowledge (the Empire or the Wasteland) or Gossip, Navigation, Outdoor Survival, Secret Signs (Scout), Perception, Ride, Speak Language (Reikspiel), Swim Talents: Orientation, Seasoned Traveller Trappings: Light Armour (Leather Jack), Map Case, Riding Horse with Saddle and Harness or Pony (for Halflings), Shield Career Entries: Militiaman, Roadwarden, Servant Career Exits: Coachman, Herald, Kithband Warrior, Outrider, Roadwarden, Scout, Soldier — Messenger Advance Scheme —

— m essenger —

d esCrIpTIon With great distances separating the important cities and castles of the Empire, Messengers are an indispensable means of communication. Nobles, Merchants, and

military commanders all make extensive use of Messengers, mounted if possible. These brave riders dare to ride the roads of the Empire alone, trusting in their speed to avoid danger. Roadwardens assist official Messengers as much as possible, but there are long, lonely stretches where no help is available. While they are supposed to be immune from harassment, many a Messenger has met a bloody end after delivering a particularly unpleasant missive.

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