Warhammer Fantasy Roleplay

Chapter III: Careers

— r unebearer —

d esCrIpTIon The Undgrin Ankor, a network of elaborate tunnels that once ran the length of the World’s Edge Mountains, connects the Dwarfholds east of the Empire. Communication between holds is carried out by means of Runebearers —specially trained young Dwarfs who risk life and limb to carry messages (written in the runic script of the Dwarfs) from one hold to another. Over recent centuries, as more Dwarfholds have fallen to the Goblinoids and

— Runebearer Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% — +5% +5% +10% +5% +5% — Secondary Profile A W SB TB M Mag IP FP — +2 — — +1 — — — Skills: Dodge Blow, Navigation, Outdoor Survival, Secret Signs (Scout), Perception, Swim Talents: Flee!, Fleet Footed or Sixth Sense, Orientation, Rapid Reload, Very Resilient or Very Strong Trappings: Crossbow and 10 Bolts, Light Armour (Leather Jerkin), Healing Draught, Lucky Charm Career Entries: Shieldbreaker Career Exits: Rat Catcher, Scout, Shieldbreaker, Tomb Robber, Veteran Note: Only Dwarfs can enter this career.

more tunnels have become ruined, the Runebearers’ lot has become increasingly difficult. They are forced to take more circuitous routes, and even these are fraught with danger as the enemies discover the routes. Often, Runebearers must leave the tunnels altogether and cross mountains and valleys on the surface. Runebearers who specialize in long distances are sometimes used to carry messages between the Dwarf communities of the Empire and those of mountains.

— s CrIbe —

d esCrIpTIon Since most citizens of the Empire are illiterate, Scribes are very much in demand. Virtually every government, civil, military, or religious institution requires a large number of Scribes for record keeping. There are also public Scribes, who make a living writing and reading letters for the common folk. Scribes are well educated and many go on to become Scholars or lawyers. A few tire of reading about the adventures of others and resolve to have some of their own. With their extensive knowledge of other languages, they make excellent translators for foreign expeditions.

— Scribe Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel — — — — +10% +10% +10% +5% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Academic Knowledge (any one), Common Knowledge (the Empire) or Gossip, Perception, Read/Write, Secret Language (Guild Tongue), Speak Language (Breton), Speak Language (Classical), Speak Language (Reikspiel or Tilean), Trade (Calligrapher) Talents: Linguistics Trappings: Knife, A Pair of Candles, Wax, 5 matches, Illuminated Book, Writing Kit Career Entries: Apprentice Wizard, Initiate Career Exits: Agitator, Apprentice Wizard, Initiate, Navigator, Scholar

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