Warhammer Fantasy Roleplay

Chapter III: Careers

— w oodsman —

d esCrIpTIon Woodsmen live among the mighty forests of the Empire, looking after trees they will fell for timber. The more fortunate Woodsmen work for Noble families on large estates.

— Woodsman Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% — +10% — +5% — +10% — Secondary Profile A W SB TB M Mag IP FP — +3 — — — — — — Skills: Concealment, Follow Trail or Set Trap, Perception, Scale Sheer Surface, Secret Language (Ranger Tongue), Secret Signs (Ranger), Silent Move Talents: Fleet Footed or Very Resilient, Rover, Specialist Weapon Group (Two-handed) Trappings: Great Weapon (Two-handed Axe), Light Armour (Leather Jack), Antitoxin Kit Career Entries: Charcoal-Burner, Vagabond Career Exits: Hunter, Militiaman, Outlaw, Scout, Vagabond

The braver souls work on the edges of civilisation, helping to expand

the settled lands. These Woodsmen must deal with all the dangers of the forest, from pitfalls and bandits to wild animals and Beastmen. They always keep their axes handy and not just for chopping wood. Woodsmen have been known to clash with Elves, since the Elves do not take kindly to the clearing of their precious forests.

— z ealoT —

d esCrIpTIon Zealots have lost it all. Maybe their families were murdered by Beastmen or their villages sacked by Orcs. Or conniving Merchants destroyed their businesses or powerful Nobles carried off their daughters. Whatever the case, nothing was left for these

— Zealot Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% — +5% +10% — — +10% +5% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Academic Knowledge (Theology), Charm, Common Knowledge (the Empire), Intimidate, Read/Write Talents: Coolheaded or Very Strong, Hardy or Suave, Public Speaking, Specialist Weapon Group (Flail) Trappings: Flail or Morning Star, Light Armour (Leather Jack), Bottle of Good Craftsmenship Spirits Career Entries: Agitator, Initiate, Judicial Champion, Peasant, Tradesman Career Exits: Agitator, Initiate, Flagellant, Friar, Outlaw

men and women but religion. They found solace in the angry sermons of the warrior Priests

of Sigmar or Ulric. Now they wander the Empire in tattered clothes, looking to smite the minions of evil

and Chaos. They want redemption through blood—be it their own or that of their enemies. They

may not have the training of Soldiers but they do have the fire of faith and that is a strong weapon indeed.

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