Warhammer Fantasy Roleplay

Chapter III: Careers

a dVanCed C areers There are 53 Advanced Careers. These are arranged alphabetically.

z hufbar a waITs Gerd burned under the gaze of the scarred old Dwarf. He was intimidated by the Dwarf’s bearing—and his large, rune-carved axe. “So, manling,” said the Dwarf, “you think you have what it takes to join my expedition to Zhufbar, eh? Do you even have a weapon?” “I do,” Gerd said defiantly, unwrapping his sword. “The Dwarf grabbed it out of his hands and unsheathed it. “This antique?” he scoffed. “What mantlepiece did you steal this from?” Gerd winced. “It was my uncle’s sword. He was a soldier in the Army of Averland.” The Dwarf tossed the blade back at him. Gerd caught it by its hilt. Without warning the Dwarf swung his axe at Gerd, who parried it deftly as his uncle had shown him. The Dwarf seemed pleased. “Good,” he said. “You’ve got reflexes. But do you have any experience?” “Goblins attacked my family’s farm,” began Gerd. “My kin were killed but I survived. The goblins didn’t.” The Dwarf spat. “Goblin scum. We’ll avenge ourselves on them sevenfold on this expedition.” “You mean, I’m in?” asked Gerd, his voice tinged with excitement. For the first time, the Dwarf smiled. “You’re in, lad. Now let’s sharpen that sword. Zhufbar awaits.”

T able 3-3: a dVanCed C areers

Anointed Priest Artisan

Knight Knight of the Inner Circle Master Thief Master Wizard Mate Merchant Minstrel Navigator Noble Lord Outlaw Chief Physician Pistolier Politician Priest Racketeer Scholar Scout Sea Captain Sergeant Spy Steward Targeteer Vampire Hunter Veteran Witch Hunter Wizard Lord

Assassin Captain

Cat Burglar Champion Charlatan Courtier Crime Lord Daemon Slayer Demagogue Duellist

Engineer Explorer Fence Flagellant Friar

Ghost Strider Giant Slayer Guild Master Herald High Priest Highwayman Innkeeper Interrogator

Journeyman Wizard Judicial Champion

— a noInTed p rIesT —

d esCrIpTIon A priest who has consistently upheld the tenets of his church is chosen by his God to take on greater power and responsibility. Anointed Priests are gifted with the Divine Lore of the deity they serve and consequently, they’re expected to take on challenges suitable to their new blessings. They often have all the attributes that their God admires, acting as beacons of faith to others in the Old World. Anointed Priests are greatly trusted by the common folk, who will often listen to them over both Nobles and Politicians, granting them a great deal of temporal power to complement the spiritual.

— Anointed Priest Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +15% +15% +10% +10% +10% +15% +25% +20% Secondary Profile A W SB TB M Mag IP FP +1 +5 — — — +2 — — Skills: Academic Knowledge (any two), Academic Knowledge (Theology), Channelling, Charm, Common Knowledge (any two), Gossip, Heal, Magical Sense, Ride or Swim, Speak Arcane Language (Magick), Speak Language (any two) Talents: Aethyric Attunement or Meditation, Armoured Casting or Fast Hands, Divine Lore (any one), Lesser Magic (any two), Seasoned Traveller or Strike Mighty Blow Trappings: Noble’s Garb Career Entries: Priest Career Exits: Demagogue, Flagellant, High Priest, Scholar, Witch Hunter

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