Warhammer Fantasy Roleplay

Chapter III: Careers

— g uIld m asTer —

d esCrIpTIon Guild Masters are some of the most influential people in the Old World, quietly dictating how commerce is to work in various areas and facilitating the flow of trade. Among their ranks are master Merchants and calculating thieves, all of whom play a subtle game with the Nobles for power and control. Guild Masters are seldom great warriors, as they have many others at their beck and call to handle such things for them. Rather they are quasi-statesmen who deal with the Politicians of the Empire on their own terms. Depending on what guild they control, Guild Masters may be treated with the utmost respect or grudging civility.

— Guild Master Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +10% — +10% +15% +30% +20% +35% Secondary Profile A W SB TB M Mag IP FP +1 +5 — — — — — — Skills: Academic Knowledge (History), Charm, Command, Common Knowledge (the Empire), Evaluate, Gossip, Haggle, Perception, Secret Language (Guild Tongue), Speak Language (Breton, Estalian, Kislevian, or Norse), Speak Language (Reikspiel), Trade (any two) Talents: Dealmaker, Etiquette, Linguistics Trappings: Writing Kit, 100 gc , Guild Career Entries: Artisan, Engineer, Merchant, Physician, Wizard Lord Career Exits: Crime Lord, Politician, Racketeer

— h erald —

d esCrIpTIon Heralds are the voices of the nobility, dutybound to announce the arrival of their

— Herald Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +10% +5% +5% +15% +15% +10% +20% Secondary Profile A W SB TB M Mag IP FP — +4 — — — — — — Skills: Academic Knowledge (Genealogy/Heraldry), Academic Knowledge (History), Blather, Charm, Common Knowledge (Bretonnia, Kislev, or Tilea), Common Knowledge (the Empire), Evaluate, Gossip, Haggle, Perception, Read/Write, Ride, Speak Language (Breton, Kislevian, or Tilean), Speak Language (Reikspiel) Talents: Etiquette, Master Orator, Public Speaking Trappings: Cologne, Purse, Two sets of Best Craftsmenship Clothing, Uniform Career Entries: Messenger, Valet Career Exits: Agitator, Courtier, Entertainer, Explorer, Politician, Squire

lords and patrons, or who occasionally carry news of important events from afar. They are inevitably skilled speakers, swift wits, and greatly educated for the times. Heralds are expected to recognize the heraldry of hundreds of Nobles on sight, hence their

namesake. They are seldom Nobles themselves, but their position is regarded as one of the few that acts as a stepping- stone into the ranks of the lesser nobility. Heralds pride themselves on their personal appearance, as it is a reflection upon whichever lord they serve.

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