Warhammer Fantasy Roleplay

Chapter III: Careers

— h Igh p rIesT —

d esCrIpTIon A High Priest is the living embodiment of his God’s will in the Old World. They are fairly rare, as few individuals have both the strength of character and the boundless faith it takes to reach such a

— High Priest Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +20% +20% +15% +15% +15% +20% +30% +25% Secondary Profile A W SB TB M Mag IP FP +1 +6 — — — +3 — — Skills: Academic Knowledge (any three), Academic Knowledge (Theology), Channelling, Charm, Common Knowledge (any two), Gossip, Heal, Intimidate, Magical Sense, Ride or Swim, Speak Arcane Language (Magick), Speak Language (any three) Talents: Aethyric Attunement or Meditation, Armoured Casting or Mighty Missile, Etiquette, Fast Hands or Strong-minded, Lesser Magic (any two) Trappings: Religious Relic Career Entries: Anointed Priest Career Exits: Politician, Scholar, Witch Hunter Main Profile WS BS S T Ag Int WP Fel +20% +20% +10% +10% +30% +20% +15% +25% Secondary Profile A W SB TB M Mag IP FP +1 +4 — — — — — — Skills: Animal Care, Animal Training, Charm, Common Knowledge (the Empire), Evaluate, Gossip, Ride, Silent Move Talents: Ambidextrous, Etiquette, Master Gunner, Mighty Shot, Sharpshooter, Specialist Weapon Group (Fencing), Specialist Weapon Group (Gunpowder), Swashbuckler, Trick Riding Trappings: Pair of Pistols with Powder and Ammunition for 20 Shots, Noble’s Garb, Hood or Mask, Riding Horse with Saddle and Harness Career Entries: Coachman, Duellist, Estalian Diestro, Ferryman, Minstrel, Outlaw, Outrider, Roadwarden, Toll Keeper Career Exits: Agitator, Duellist, Master Thief, Outlaw Chief, Sergeant — Highwayman Advance Scheme —

lofty post. High Priests, with very few exceptions, will operate out of one of the primary centres of their faith. Pilgrims will travel the breadth of the Empire just to speak for a few moments with such a being. High Priests tend to either reject the physical world, retiring to a monastery or embrace the temporal, becoming powerful secular leaders.

— h Ighwayman —

d esCrIpTIon Highwaymen prey on the coaches that roam over the roads of the Old World, relieving lockboxes

of their goods and passengers of their valuables. They affect the styles of the upper nobility, wearing elaborate masks and showing every point of etiquette to their

victims, as they prefer to regard themselves as daring rogues rather than high-class Thieves.

Highwaymen, by necessity, are skilled horsemen, adept at convincing their horses to race over uneven and treacherous ground at high speeds. They are also excellent shots, as they have to contend not only with swiftly moving targets, but a large number of dangerous forest denizens as well.

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