Warhammer Fantasy Roleplay

Chapter IV: Skills & Talents

Description: Use Common Knowledge to remember the habits, institutions, traditions, public figures, and superstitions of a particular nation, cultural group, or race. Common Knowledge does not represent scholarly learning (that’s the Academic Knowledge skill), but the basics you learn growing up or travelling extensively through a region. Like Academic Knowledge, Common Knowledge isn’t one skill but many. The most typical Common Knowledge skills are Border Princes, Bretonnia, Dwarfs, Elves, the Empire, Estalia, Halflings, Kislev, Norsca, Ogres, Tilea, and the Wasteland. Related Talents: Seasoned Traveller. C onCealmenT Skill Type: Basic. Characteristic: Agility. Description: Use this skill to hide from unfriendly eyes. There must be terrain (trees, walls, buildings, etc.) to hide behind or the Skill Test fails automatically (no hiding in the middle of the street!). Oftentimes, Concealment is an Opposed Skill Test vs. your foes’ Perception. Related Talents: Alley Cat, Rover, Tunnel Rat. C onsume a lCohol Skill Type: Basic. Characteristic: Toughness. Description: Use this skill to resist the effects of alcohol. Related Talents: None. d IsguIse Skill Type: Basic. Characteristic: Fellowship. Description: Use this skill to mask your true appearance. Experienced drinkers can build up quite a tolerance. A Skill Test must be taken after each drink. See Chapter 5: Equipment for more information on alcohol and its effects. Appropriate clothing, props, and make-up are often key to a successful disguise. It’s also possible to masquerade as a member of the opposite sex, a different race, or a specific person, though these are more difficult to pull off. Oftentimes, Disguise is an Opposed Skill Test vs. your foes’ Perception. Skill Type: Advanced. Characteristic: Agility. Description: Use this skill to avoid attacks in melee combat. Dodge Blow can be used once per round. See Chapter 6: Combat, Damage, and Movement . Related Talents: None. d rIVe Skill Type: Basic. Characteristic: Strength. Description: Use this skill to control carts, wagons, and even chariots. Driving under normal conditions does not require a Skill Test. However, tests may be called for when navigating treacherous terrain, going at excessive speed, or attempting dangerous manoeuvres. Related Talents: Mimic. d odge b low

Description: Use this skill to stall for time by running off at the mouth. Blathering never makes sense (use Charm for that); it only seeks to confuse. Victims of a successful Blather Skill Test are allowed a Will Power Test to see through the ruse. If they fail, they can do nothing for one round, as they stare dumbfounded and wonder if you are drunk, crazy, or both. You cannot use Blather if the targets are in combat or in clear and present danger. You can affect one person for each 10 points of your Fellowship, though they must understand the language you are speaking for Blathering to work. Related Talents: None. C hannellIng Skill Type: Advanced. Characteristic: Will Power. Description: Use this skill to control the Winds of Magic. All spellcasting involves manipulations of the Winds of Magic, but Channelling is used whenever greater finesse or control is needed. For more on the process of spellcasting and the role of Channelling, see Chapter 7: Magic . Related Talents: Aethyric Attunement. C harm Skill Type: Basic. Characteristic: Fellowship. Description: Use this skill to manipulate others. Charm Tests can be used to change the minds of individuals and small groups, to lie convincingly, to bluff, and even to beg. Charm also includes innuendo and seduction. Skill Tests that involve convincing others to do something unusual or against their natures allow a WP Test to resist. You can affect one person for each 10 points of your Fellowship, though they must understand the language you are speaking for your Charm to be effective. Related Talents: Etiquette, Master Orator, Public Speaking, Schemer, Streetwise. C harm a nImal Skill Type: Basic. Characteristic: Fellowship. Description: Use this skill to befriend animals. Domestic animals are always friendly to you. Wild animals or those trained to be hostile (like attack dogs) can be calmed with a successful test. GMs may impose penalties for particularly loyal or ornery animals. Note this skill doesn’t work on monsters. Related Talents: None. C ommand Skill Type: Basic. Characteristic: Fellowship. Description: Use this skill to make subordinates follow orders. With a successful Skill Test, those commanded execute their orders as instructed. On a failed test, they either misinterpret the command or do nothing at all (GM’s call). Command does not allow you to order strangers about, only those already under your authority. Related Talents: None. C ommon k nowledge (V arIous ) Skill Type: Advanced. Characteristic: Intelligence.

Related Talents: None.

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