Azcomp Technologies Medisoft June 2017

Give us a call! (855) 455-5035 www.azcomp.com www.azcomp.com/blog

PRST STD US POSTAGE PAID BOISE, ID PERMIT 411

2500 S. Power Rd, Ste 117 Mesa, AZ 85209 i nside this issu e

Personally Delivering Phenomenal PAGE 1 Don’t Get Hooked PAGE 2 Meet Ben Williams PAGE 2 Need Medisoft Help? PAGE 2 Be Prepared for MIPS PAGE 3 A Resource for Offices PAGE 3 Valve Software: A Management-Free Company PAGE 4

said in a 2012 interview with Bloomberg Businessweek. “Sometimes the skills in one generation of product are irrelevant to the skills in another generation. Our industry is in such a technological, design, and artistic flux that we need somebody who can recognize that.” In 2012, Newell brought to the world Valve’s idea of a Flatland, or a company that employees are free to steer. According to Valve’s company handbook — which you can read in full on their website, www.valvesoftware.com/jobs — Flatland “removes every organizational barrier between your work and the customer enjoying the work.” Though unconventional, it’s a model that’s both worked well and not so well. Newell admits that monitoring and structure could have saved his team extra work, when an engineer made poor decisions with a video game. However, to the credit of the Flatland, Newell says the company has been more diligent about hiring the absolute best. And when employees are free to think and create at will, Valve can more efficiently use the skills each person brings to the table. VALVE SOFTWARE’S UNCONVENTIONAL, MANAGEMENT-FREE COMPANY STRUCTURE WELCOME TO FLATLAND

Three hundred employees all working on their own terms. Each person is free to create and succeed without imposition. There are no managers or bosses, and no systems exist for monitoring employee workflow or performance. It’s a utopia for some and a managerial nightmare for others. But this is how Valve Software operates. Since 1996, Valve Software has thrived in the video game, technology, and social entertainment industries. Known casually to gamers of all kinds, Valve is the collective mind behind games like “Portal” and “Left 4 Dead.” But you don’t have to be a gamer to see why Valve’s company structure is unique.

“Managers are good at institutionalizing procedures, but in our line of work that’s not always good,” Valve’s founder, Gabe Newell,

4 • (855) 455-5035 AZCOMP Technologies, Inc. www.azcomp.com

Published by The Newsletter Pro • www.TheNewsletterPro.com

Made with FlippingBook - Online catalogs