Warhammer Fantasy Roleplay

Chapter III: Careers

— p roTagonIsT —

d esCrIpTIon Protagonists are professional bullies. Their fighting skills are for hire and they will beat up just about anyone for the right price. In many cases, Protagonists hide the fact that they are hired help, making up ridiculous excuses to start a brawl with the chosen target. The moneyman watches the humiliation of his foe, for enjoyment or profit of both. Roughing up a few locals is comparatively cheap, while more formidable opponents and more grievous injuries are proportionally more expensive. Most leave outright murder to the Assassins, but exceptions to this rule can be purchased. Jobless Protagonists simply pick their own fights and rob their victims. Needless to say, Watchmen keep a close eye on known Protagonists, so they tend to move quickly from place to place.

— Protagonist Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% — +10% — +10% — +10% — Secondary Profile A W SB TB M Mag IP FP +1 +2 — — — — — — Skills: Dodge Blow, Gossip or Haggle, Intimidate, Ride Talents: Disarm or Quick Draw, Menacing or Suave, Street Fighting, Strike Mighty Blow, Strike to Injure, Strike to Stun Trappings: Medium Armour (Mail Shirt and Leather Jack), Shield, Riding Horse with Saddle and Harness Career Entries: Bailiff, Bodyguard, Bounty Hunter, Estalian Diestro, Pit Fighter Career Exits: Duellist, Pit Fighter, Racketeer, Thief, Thug

— r aT C aTCher —

d esCrIpTIon The Rat Catcher is a common sight throughout the Empire. They can be found in villages, towns, and cities, making a living by disposing of the vermin that infest all dwellings in this unsanitary age. Rat Catchers are often travelling folk, although larger towns and cities have permanent contingents of “vermin soldiers.” Rats are their chief enemy, but they can also dispose of moles, mice, and even fouler pests. City-dwelling Rat Catchers spend a great deal of time in the sewers, wading

— Rat Catcher Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +5% +10% — +5% +10% — +10% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Animal Care, Animal Trainer, Concealment, Perception, Search, Set Trap, Silent Move Talents: Resistance to Disease, Resistance to Poison, Specialist Weapon Group (Sling), Tunnel Rat Trappings: Sling with Ammunition, 4 Animal Traps, Pole with 1d10 dead rats, Small but Vicious Dog Career Entries: Grave Robber, Jailer, Runebearer, Tomb Robber Career Exits: Bone Picker, Cat Burglar, Grave Robber, Jailer, Shieldbreaker, Thief

through rivers of filth in search of their prey. It’s a dirty job but it helps keep the plague away.

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