Warhammer Fantasy Roleplay

Chapter III: Careers

— C hampIon —

d esCrIpTIon Champions are warriors who dedicate their lives to martial combat, excelling as no others on the field of battle. They are not leaders of men, but as individual combatants they are peerless. They live for the moments when their skills are tested to the utmost, for only then do they truly know just how good they are. Many Champions serve in armies, warbands, and martial orders, though others wander the Empire, selling their formidable skills to the highest bidder. Their weapons are inevitably among the finest to be had in the Old World.

— Champion Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +40% +40% +25% +25% +30% — +20% — Secondary Profile A W SB TB M Mag IP FP +2 +8 — — — — — — Skills: Dodge Blow, Evaluate, Intimidate, Perception Talents: Fleet Footed or Lightning Reflexes, Lightning Parry, Master Gunner, Mighty Shot, Quick Draw, Rapid Reload, Specialist Weapon Group (any three), Wrestling Trappings: Any Six Weapons (all of Best Craftsmanship), Medium Armour (Mail Shirt and Leather Jack) Career Entries: Assassin, Duellist, Judicial Champion, Knight of the Inner Circle, Targeteer, Veteran, Witch Hunter Career Exits: Assassin, Scout, Sergeant, Witch Hunter

— C harlaTan —

d esCrIpTIon Charlatans are tricksters

— Charlatan Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +10% +5% +10% +15% +15% +15% +25% Secondary Profile A W SB TB M Mag IP FP — +4 — — — — — — Skills: Blather, Charm, Common Knowledge (Bretonnia or Tilea), Disguise, Evaluate, Gamble, Gossip, Haggle, Perception, Secret Language (Thieves’ Tongue), Sleight of Hand, Speak Language (Breton or Tilean), Speak Language (Reikspiel) Talents: Flee!, Mimic, Public Speaking, Schemer or Streetwise, Seasoned Traveller Trappings: 6 sets of Common Clothes, 4 sets of Best Craftsmenship Clothes, Forged Document, 4 bottles of variously coloured water, 4 bottles of variously coloured powder Career Entries: Agitator, Camp Follower, Courtier, Entertainer, Envoy, Fence, Hedge Wizard, Journeyman Wizard, Minstrel, Rogue, Smuggler, Thief Career Exits: Cat Burglar, Demagogue, Outlaw, Politician, Spy

extraordinaire, cunning liars who can convince people of almost anything. With their glib tongues and ready wits they bilk the gullible out of their fortunes and escape with both the money and their lives. For a Charlatan, lying is like breathing. Common Charlatans are content to sell worthless miracle cures and trinkets that will supposedly ward off black magic whereas more skilled ones fake being other professions to collect consultation fees and sell off property that they don’t own. Legendary Charlatans run con schemes that try to take Nobles and rich Merchants for all they’re worth.

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