Julio Marge Otto Eichenburger - “Excessive Smartphone Use & Mental Health Among College Students” (poster session) I will be presenting a correlational research study on the relationship between excessive smartphone usage and mental health (symptoms of depression, anxiety, and stress). Excessive smartphone use refers to the habit of using a smartphone for an extended period and in a manner that negatively impacts an individual's life. The purpose is to measure how much the overuse of smartphones has an impact on college students at MVC through a survey. A linear correlation and regression analysis will be performed after gathering the data. It is hypothesized that higher levels of excessive smartphone use will relate to lower levels of mental health among the participants There are several existing relevant research on the topic that suggest that excessive smartphone use is significantly associated with mental health problems. Zachary Marotte (session 2) - see Madrid Olivia Martin - “Graduate Student Campus Culture” (session 6) Missouri Valley College has a vision of empowering every student to master interdisciplinary skills while obtaining a dynamic education. In order for us as a college to uphold this for our graduate students and graduate assistants we must design purposeful graduate assistantships and programs that are transparent about the possible benefits and experiences. The current study hopes to highlight the positive and negative experiences of current students and graduates of Missouri Valley College graduate programs and graduate assistantships. Data was collected through a GoogleSurvery that was sent to alumni and current students. Scales, such as the Scale of Positive and Negative Experiences (SPANE), were utilized. The results will be shared to help improve campus culture, programs of study, assistantships, and focus on the implication of thriving. Reports of graduate programs and assistantships will be discussed during the presentation. Olivia Martin - “Iowa Gambling Task” (poster session) The Iowa Gambling Task is a card game that is designed to simulate real-life decisions by using uncertainty, reward, and punishment around financial gain and gambling. Its first implication was to better understand those with Ventromedial Prefrontal Cortex damage compared to a control group. When a control group, participants that lack VM- Damage, is asked to also complete the task assumptions are made about participants that make up this control group such as: healthy participants learn to prefer the good options over the bad options, the choice performance for healthy participants is homogeneous, and healthy participants first explore the different options and then settle on the most profitable one. The purpose of this study is to explore these three assumptions by administering the IGT and a survey to students at Missouri Valley College. The results will be discussed during the presentation. Joana Martins (special session/poster session) - see Antrillo
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