MALAYSIAN TECHNOLOGY STRATEGIC OUTLOOK 2019/2020

Developmental Impact AR is a technology that allows viewing the existing real-world environment with overlay of digital information such as 3D shapes, sounds, video or computer- generated graphics. On the other hand, VR is the use of computer-generated technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience, disconnecting user totally from the real world. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. Many of us relate AR/ VR to only gaming industry; however, AR/VR is a technology which has real business value as well. Today more and more business is coming up with newer and more innovative techniques to incorporate AR/VR into their routine business processes and trying to make the operations more productive and efficient. One area where AR/VR has been successfully used is in training. Many industries like Oil and Gas, Military, Automotive, Transport, Logistics, Medical and few others have been using AR/VR in training very successfully. VR particularly is very helpful and effective in technical learning where actual onsite, workshop, lab or warehouse training can be limited in accessibility, expensive or dangerous. Use of VR in training brings huge benefits to organizations. Use of VR in training brings huge benefits to organizations. Among these benefits are:

Immersive experience - unlike traditional classroom learning which can be very passive, VR actively engages learners. Learners’ engagement is critical to training outcomes, and the immersive training environment provided by VR boosts engagement. Accelerated learning - VR immersive learning excites learners and they will learn faster than normal classroom. This experiential learning also makes learners retain the information longer. Memory is linked to emotional response and VR is an emotionally charged experience. Risk free practice - learners fromvarious technical or difficult jobs can sharpen their skills without risk or cost. Mistakes are allowed in VR environment and this gives learners the confident to learn creatively and without fear. Simulations - VR allows organization to test their products or employee’s response under different environments and simulations. Data can be collected from this response and analysed for better decision-making process.

Accessibility - technical trainings may require learners to be onsite to personally examine huge machineries or structures. Accessibility for all learners can be limited in such cases but not with VR. Every learner with VR headset can work on his structure freely.

CONTACTDETAILS

MARAN CHANDRARAJA Chief Operating Officer

Tel: +603 2201 7245 Email: maran@asianrail.com.my Web: www.asianrail.com.my

Asian Rail Academy Sdn Bhd Suite C-4-4, 4th Floor Wisma Goshen

Bangsar Trade Centre 59200 Kuala Lumpur

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Malaysian Technology Strategic Outlook 2019/2020 Intergration of High Technology

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