Primary Campus Handbook

DIGITAL TECHNOLOGIES Digital Technologies learning supports the

PERFORMING ARTS Performing Arts learning supports students to develop creativity, confidence and communication through music, drama and movement. In the early years, students explore rhythm, sound, movement and imaginative play while participating in simple performances and group activities. In Years 1 and 2, students begin to use voice, body and instruments to express ideas and tell stories, developing basic performance skills. In Years 3 and 4, students build their understanding of performance elements such as character, rhythm, tempo and expression while working collaboratively in small performances. By Years 5 and 6, students refine their performance skills through more structured music and drama activities, rehearsing and presenting performances for an audience while reflecting on their work and the work of others. PHYSICAL EDUCATION Physical Education supports the development of movement skills, teamwork and healthy lifestyles. In Prep, students practise fundamental motor skills such as running, jumping, throwing and balancing through structured games and activities. In Years 1 and 2, students continue refining these skills while learning simple rules of games and cooperative play. During Years 3 and 4, students apply movement skills in structured sports and team activities while developing an understanding of strategies, sportsmanship and physical fitness. In Years 5 and 6, students develop more specialised sport skills and apply tactical thinking during games while also demonstrating leadership and teamwork. Throughout the progression, students build physical confidence, coordination and an appreciation for the importance of regular physical activity and healthy living.

development of computational thinking, design skills and problem solving. In Prep, students explore basic digital tools and simple sequencing activities. In Years 1 and 2, students begin learning simple coding concepts and use digital tools to represent ideas and create basic digital media. In Years 3 and 4, students develop computational thinking by exploring algorithms and block-based coding while participating in investigations that involve experimentation and design processes. By Years 5 and 6, students design more complex digital solutions such as games or media projects while considering audience and user experience. They analyse existing digital systems, develop algorithms and test solutions, building creativity and problem- solving skills that prepare them for a digital future. VISUAL ARTS Visual Arts learning progresses from exploration to more purposeful artistic expression. In Prep, students experiment with materials such as drawing tools, paint and collage while exploring colour, shape and texture. In Years 1 and 2, students begin learning about artistic techniques and elements such as line, colour and pattern while responding to different artworks. During Years 3 and 4, students expand their artistic skills by experimenting with a range of media including painting, collage and sculpture and begin reflecting on their own work and the work of other artists. In Years 5 and 6, students develop a deeper understanding of artistic styles, techniques and cultural influences while making deliberate choices about materials and processes. They evaluate and refine their work through feedback, demonstrating increasing confidence and creativity in expressing ideas through visual forms.

The Lakes South Morang College Primary Handbook Secondary Handbook

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